You're proving my point...there is no single "right" place to start with this. What is obvious to you, in this case your opinion, may not in fact be what everyone who wants a "vanilla" server wants. So how does Blizzard decide where to start, how many resources they should pour into this and what will they get for their trouble? Also, when you start adding DLC and other "extras" is it truly the legacy product that everyone said they wanted to begin with?
Speculating on things that haven't happened yet is key to the cost/benefit and risk analysis. You have to determine how likely something is to happen and decide what the risk is. If the risk here (losing money because resources are being put somewhere other than the current, retail product) outweighs the gains (how many people would actually pay for this product), then the decision is clear. Nobody outside of Blizzard has accurate information on this, outside of perhaps how many active users were on a free private servers, so we are all speculating.
times sure are tough for indie devs!
Oh dear.
Which can lead to increased bottom line profit. WoW is selling so strongly that they have stopped reporting its sales and the last year in which it was reported revenue was almost half a billion down from its peak. However even if this was not case why would strong sales prevent a company from exploring avenues that might lead to increased profitability?It's still a practice that lowers your overall profit per item sold, which is why is not a tactic used ad nauseam. And it's not a tactic that Blizzard needs to employ because WoW is still selling strong.
The game does run on new hardware, even the hacked client used on private servers is capable of running on new hardware at high resolutions. But seriously what monitor has been released or will be released that will require patching WoW?... Why don't you just admit you don't know what you're talking about? Seriously, that question there is so telling. New, better hardware means the game needs to be updated to run on said hardware. Otherwise we'd still be playing on 320x240 screens, with old MS-DOS quality graphics. Speaking of which, why don't you try running an old game? Like, games from the MS-DOS/Windows 3.1 era. See if they run on Windows Vista, 7, 8, 10 or whichever Windows version you're using.
No, I am not.The moment you spoke about bundling two products together, offering one for free, you are talking about lowering profits.
I would dispute your claim that players aren't idiots. Just look at No Man's Sky. :P
Seriously, though. Blizzard can't just market Legacy realms for the die-hard, hardcore Vanilla World of Warcraft players, because those are a finite resource. They need to think about how every possible newcomer who hasn't played World of Warcraft in any form must react, otherwise Legacy servers won't be sustainable long-term due the normal player churn all games, single or multiplayer, go through. And so they have to make sure the most accessible version of their game (Retail) is also the one most new players would try first. Making Legacy subscriptions cheaper than Retail would go against that idea, which is why I suspect if they do go for separate subscriptions they'll make them both the same price.
EDIT: the idea being that a player who played, became familiarized with the game, then got tired of Retail and wanted something different would try out Legacy.
Last edited by Holtzmann; 2016-10-24 at 10:18 PM.
Nothing ever bothers Juular.
Your move Nost.
What you have to understand is that the wow vanilla crow aren't die hard and hardcore in the slightest but rather are the players who play tabletop RPG, boardgames and games like league of legend, which was based of a warcraft III mod (the people Blizzard as a company catered to before their fusion with activision). Where legion tries mostly to cater to video games players.I would dispute your claim that players aren't idiots. Just look at No Man's Sky. :P
Seriously, though. Blizzard can't just market Legacy realms for the die-hard, hardcore Vanilla World of Warcraft players, because those are a finite resource. They need to think about how every possible newcomer who hasn't played World of Warcraft in any form must react, otherwise Legacy servers won't be sustainable long-term due the normal player churn all games, single or multiplayer, go through. And so they have to make sure the most accessible version of their game (Retail) is also the one most new players would try first. Making Legacy subscriptions cheaper than Retail would go against that idea, which is why I suspect if they do go for separate subscriptions they'll make them both the same price.
But for all I know you could have separate subscriptions for the two games, that's not the issue.
Am I the only one knowing how to read ? The guy is telling you an announcement will be made at some point after the blizzcon and that they are discussing stuff internally. Which is a huge leap from what we used to read from blizzard before on the topic.Big mistake.
The issue is only going to be continue and become stronger.
Last edited by mmoc18e6a734ba; 2016-10-24 at 10:27 PM.