Originally Posted by
Pantalaimon
It's convenient for your side of the argument to say that there are so many of these players wanting player housing, but are simply "isn't vocal". That's nothing more than a cop out answer really. I could try and pass off any point in an argument and say it is legitimate while excusing that my lack of community support for it is really there just that that support isn't vocal about it. See how silly that reasoning is?
The problem with having in-game housing as an activity alongside everything else without detracting from any existing content/features is that that is likely what would happen anyway. Blizzard has struggled quite often at meeting goals, deadlines, requests for various types of content without in-game housing being on their priority to-do list. I don't think any sane player would expect the expansion after Legion to have an equal amount of dungeons, raids, questing/leveling content, cosmetic rewards, etc. if Blizzard also spontaneously started planning for in-game housing during that same expansion. That is not consistent with Blizzard's observable history a majority of the time. So as much as you aren't trying to mean that in-game housing should be meant as something that strips down the amount/quality of content in future expansions the negative potential is most certainly there.
Hate to break it to you, but just because other newer games are doing something, even in the same genre, that doesn't necessarily mean the older games need or should incorporate those same things. Change for the sake of change very often turns out bad for anything in life, let alone the gaming industry. Take a look at single player platforms for a second. While the ever popular Mario titles have changed and adapted a number of things they haven't always jumped on the train to change something the moment some newer non-Mario title introduces something. In fact, a good handful of Mario games even get more retro, or "stone age", elements in that own genre of gaming (such as scrolling for one basic example). Sometimes purposefully keeping some central things in games can actually contribute to all of the games' identities. For example, with the Legend of Zelda franchise, another cult classic, the vast majority of the games always feature Ganondorf/Gannon as the main antagonist. Some titles that deviated from that theme got good reviews, but there were some that invented a new antagonist that got lower reviews (undoubtedly from other contributing factors as well, but the lack of the that one consistent big bad did play a role at times). WoW, while not a single player platform game, can be looked at the same way in many regards. What do you think one of the reasons the game's engine has been overhauled to vastly update the graphics of the game? Money on the producer and consumer ends is definitely two of the top reasons for the lack of change, but in addition the graphics don't need to be the same as the newest shiny thing like recent Final Fantasy titles.
I'm also still waiting for someone to really impress me with a strong point about why the game needs in-game housing. What does such a feature honestly do for the game that nothing else already significantly contributes towards? What core problems to the game does such a feature solve? If you can't provide solid arguments that answer these two simple questions then discussion about WoW incorporating in-game housing is pretty pointless.