Originally Posted by
Swol
We create simulators to answer these questions for us! I have also seen the same results that the OP posted: AS is simulating to slightly higher damage than Hailstorm in AMR, but Hailstorm is simulating to higher damage in SimC. So then it comes down to: which one is right?
I'm not sure what Darleth is referring to about an error pointed out that hasn't been fixed. Last week someone pointed out that we didn't have spontaneous appendages proc'ing stormbringer. We updated that with our 7.1 stuff today, as I said I would as soon as it was brought to my attention. But, I noticed while digging into it that SimC has that trinket modeled incorrectly. It is doing too many attacks. A quick look at some logs on WCL can confirm this. I also finally got it in-game so I was able to confirm in-game as well.
Also, I have repeatedly pointed out to the SimC authors that the doom wolves are using the wrong attack speed in SimC and using their abilities more than they do in-game. So, the damage on doom wolves in SimC is wrong.
As for why SimC does significantly higher damage with hailstorm than with AS... The AMR enhance rotation gets more damage than the SimC rotation, as I've done a lot of testing on that. I think it is because I'm able to get more boulderfists and I don't use crash lightning as much. The SimC rotation has you use crash lightning as soon as you summon the feral spirits - which is good against multiple targets, but, a DPS loss against a single target if better actions are available. They are also using Crash Lightning again if crashing storm is still ticking, but has less than one GCD left. I'm waiting until crashing storm isn't up at all. This could explain part of the difference between the two talents, since I'm using less abilities that proc hailstorm, but, getting more damage as a result by using more boulderfist. Looks like SimC isn't getting enough Unleash Doom procs either - not sure if that's a missing ability that procs it or something with how the rotation is working.
So, this is a good case to show how some very detailed, specific optimizations to rotations and small bugs in our models of the game can make a large difference to theorycraft. As far as I know at this point, there are no bugs in the AMR enhancement implementation. If you find any or think there are, hit us up anytime on our forums, discord, PM me here, whatever. I think the OP's findings are perfectly valid, based on the evidence available.