@Emancptr
Yes, haste to 30% is too much on a lot of bosses. I've been thinking about it and I'm going to change it to "haste to 100% effective uptime" rather than "30%" in the summarised stat priority.
However the vast majority of incoming damage is blockable damage; the stuff on logs is after mitigation; after armour and blocks etc.
I do still think that gearing to 30% is a pretty good idea in general if not only for DPS reasons but also for bosses where you are tanking the whole time etc.
Magic and bleed damage is almost never relevant. On Ursoc, the bleed's not going to kill you on its own - it's only an isuse if you take melee damage at the same time (which doesn't happen if you're doing it properly).
@Yellowfive and @Emancptr
Yes, you can get 'good' coverage without much haste. With absolutely perfect play and never having to use shield block at suboptimal times you can get just over 70% uptime with 0 haste (less in practice, of course). But until you have 100% effective uptime, haste is the best. How much haste you need for that varies a lot depending on the encounter. For someone who does a lot of dungeons, and only wants one gear set, I'd absolutely recommend going for 30%. For someone who only raids, or at least only cares about gearing for raids, I'd still probably go for something like 20 to 25% haste.
I do think that it's better to have "not enough haste" on some bosses than "too much haste" on others. But the other benefits to 30% haste - i.e. what if you have to use shield block at a suboptimal rotational time, because you need to use it for survivability purposes immediately? Or what if you are tanking more of the time than you ought to be? And DPS considerations - make it a good limit.
I'm not suggesting that you should forego e.g. a better trinket, or higher item level gear, for haste until 30%. I'm not saying that haste until 30% is loads better than the other stats. Just that until you have 100% effective uptime, which in many cases is 30% haste (or slightly higher, really, but), haste is the best.
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@Yellowfive
Your sim is broken. It's showing vers reducing the damage taken by 8.2%. This would only be true if you had no other damage reductions, but you do (i.e. armour, block, other things). 8.2% DR-from-vers (which 6700 is roughly equal to) should mitigate 8.2% of the damage remaining after all other damage reductions are accounted for (which is how all damage reductions work).