I really like this post, it sums things up very succinctly.
Buddy, I'm really sorry to say but unless you're doing mythic raids in dungeon blues, you're not doing anything special or particularly skilled. Raid drops are for midcores to slowly overcome content well after the truly skilled players have finished competing in the world first race.
Don't be disingenuous, nobody wanted rewards on par with normal or higher raiding out of lfr, they just wanted to be able to access the fun trinket effects and set bonuses at a weaker level.
That "casuals" wanted lfr to hand out the same rewards as organised raiding is a lie you people tell yourselves and start to believe because you say it often enough.
Please see the above.
Then make normal queueable. Don't change the difficulty at all, just stick it in a queue.
Once you remove the queueable mode from the game, raid participation will drop like a rock and they won't be able to justify sinking most of their non-art budget into raids anymore. We saw stirrings of this during WoD with the trivialization of lfr.
@Emaias as an aside i just noticed your signature
You must be incredibly bad at pokemon if you struggled to defeat Brock's onix with a pikachu. Thunder wave, use tail whip twice, quick attack til dead. Hell if you really feel like putting some effort in, grind it to 15 and use double team til the onix can't even touch you.You guys QQ about how bad Blizz's Development team is... DO you have ANY idea how hard it is to kill Brock's Onyx with a Pikachu?! Yeah GG Nintendo
I agree with you and this isn't just exclusive to Blizzard, nearly every game is now focusing on casual-friendly stuff. This can be seen in other games where leveling is super fast compared to x number of years ago when it wasn't on THAT particular game.
Personally, I don't care if half the posters on this thread just do pet battles and feel satisfied - good for them. For me personally, it's always been a goal to do the 'hardest' stuff so I'll keep striving for that.
they said they are returning the 3 mythic only dungeons.
so probably normal mythic will become heroic and mythic(and mythic+) will be harder.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
My 2 cents here;
If a player would like to see all raid content for the expansion I have absolutely nothing against that, even if they aren't good players, I understand that some people don't have the skill level required to do mythic, heroic, and even normal in some cases and that's perfectly ok. I do not expect you to step up to my level, I do not expect you to miss out on the raid experience you have and above all I actually enjoy the idea of everyone seeing all the content.
HOWEVER!
What I don't agree with is this: Someone who only wants to do raid finder, not normal, not heroic and certainly not mythic should not be rewarded the same as those that do, do those higher difficulties. RF EN gear for example should be 840! No chance to upgrade. And honestly 840 should be the max world quest gear too. In fact, 840 should be the max item level you can obtain without stepping into a normal (not including crafted gear because that costs gold so if you have it, by all means).
"When life gives you lemons, don't make Lemonade! You make life take the lemons back. Get mad! I don't want your damn lemons!" - Cave Johnson
One of those things is not like the others, one of those things just doesn't belong.
I have a suggestion here, folks.
Hows about everyone here who gets so sore over the idea that people should be able to have access to a larger portion of the game (content that, by the way, they help fund the development of with their subscriptions and expansion pack purchases) have their accounts banned and their IP's blocked. That way they have to go outside and actually achieve something instead of pretending to be important/skilled in a video game where they use the latest hand-holding mods to get them through the game.
Seriously; stop acting like people should give a damn what you guys think or how you think people should play the game. You don't own their time. You guys want to tool around in M+ to prove that you aren't a worthless lump of skin (to who, I dunno; no one gives a shit what you do anyway) go right ahead; if people would rather play in heroic mode that's their right and if Blizzard decides to accommodate both who the fuck are you to complain?
People play WoW for different reasons. Some, for fun. Others because they enjoy the story. Others, apparently, because their sense of identity and self worth is tied into how well macroed their abilities are. Neither of those are inherently wrong; if its what you enjoy then its what you enjoy, but seriously this abuse of "oh they are entitled" is bullshit and a misuse of the word. Why the fuck should 90% of the playerbase fund the development of something 10% or less get to see? Hardcore raiders aren't worthy of that treatment; never have and never will be. Its not the casuals who are "entitled"; its the hardcores who need their egos stroked cause they have nothing else going on for them other than WoW. Fuck. That.
And WoW doesn't. Instead of increasing difficulty, you just get higher scaled encounters that drop better equipment so you can pass more higher scaled encounters.
As long as you keep playing the encounters at your level and getting better equipment you will move onto the next higher level thing. Time = Progression, not Progression = Difficulty like most games.
They should just get rid of gear and give you predefined stats for content. I mean, isn't the raidng all about skill? Make it similar to PvP predefined stats.
eg Dungeons:
Normal 800
Heroic 820
Mythic 840
Mythic+ scales with level of keystone
Raid:
Normal EN: 850
Heroic 860
Mythic 870
it's all about skill, right? Why do you need gear?
Actually you're wrong.
People who who play to clear content play for the challenge because IT IS FUN for them. Now me personally, I don't think we should be keeping content from people. High level gear on the other hand, Yes, that should be limited by how you choose to play to play the game. If you're just playing for fun why does it matter if you get gear?
The fact is, some people actually like gearing their character in high level gear and I think the point a lot of these people are making is that there is no point raiding if I can get the same gear by taking a crap in a pond in azsuna because the nagas don't like it or something. I personally think that raid finder should drop blues, ever 840 blues, and world quests should do the same.
"When life gives you lemons, don't make Lemonade! You make life take the lemons back. Get mad! I don't want your damn lemons!" - Cave Johnson
Some people are only happy if other people are unhappy. How does it affect you? Talk about petty things to be annoyed about.
Because people who had no lives 10 years ago now no longer have time/the wish to pay 20$/month to spend 90% of the time grinding sht?
Sorry you're still at such a sad stage in your life, many of us are trying to achieve higher aspirations in our lives, where the old model of WoW would simply not fit at all in our lives.
Enjoy playing on pre-BC nostalgia servers alongside your 5 other friends.
The game has to be accessible, having 50% of the content locked away to 10% of the player base isn't good for any game
To be fair I work 7 days a week, have a kid, a partner, go to school part time and play overwatch regularly with a friend and I still manage to show up for raid every week with buff food and flasks and get enough done to stay ahead of the curb.
It's hardly our fault you have awful time management skills. Wow isn't some priority for me, my raid team knows that I'm busy and may not show up to every single raid if stuff gets crazy but ultimately We've still started mythics... How you ask? It's called not being terrible at the game honey.
"When life gives you lemons, don't make Lemonade! You make life take the lemons back. Get mad! I don't want your damn lemons!" - Cave Johnson
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
I don't understand this. I'm 860 average ilevel across all of my specs--mostly because I do casual heroic raiding. My alt is only 845 because I haven't really put any effort into her. I see things that are 840-845 from World Quests on my main, and 820-825 on my alt, and I don't get upgraded pieces all too often. I don't really see how the possibility of getting pieces of gear from World Quests that is generally 20~ ilevel lower than your gear (from what I've seen across my characters) with a slim chance of upgrading to a higher level (generally not more than 10 ilevel) is really a problem.
Fact is, people are going to gear up faster by actually doing instanced content than if they were just relying on World Quests. You're not going to get all of your pieces to titanforge from WQ and get a nice upgrade unless you're extremely lucky--and that's maybe just for one or two pieces. There really isn't a problem with this system, since it may encourage people who want better gear to actually dip their toes into instanced content instead of waiting to get lucky.