Has there been any news if the secondary stats are going to be changed or not? most of them are really crappy , only 1 gives mastery it just seems awkward to wear, even though the set effect is pretty good.
Has there been any news if the secondary stats are going to be changed or not? most of them are really crappy , only 1 gives mastery it just seems awkward to wear, even though the set effect is pretty good.
They would never change the stats like that. That would be having cake and eating it too. Players will need to do the math and decide whether stacking tons of mastery is better still or if the set bonuses from the tier armor will counteract and provide a comparable boost in damage.
Nighthold won't be out for some time, things will change during PTR as always.
Assuming the stats stay the same when Nighthold releases, you would probably either go Cape + Gloves, if you have no legendary gloves, or Cape + Shoulder since theres a lot of mastery on the non tier pieces. The 4pc doesn't seem like its worth getting atm but thats just my opinion and like stated things can possibly change so our tier pieces could possibly be better itemized and maybe the 4pc wont suck.
Stats could likely change, Trial of Valor gear for months was haste/mastery and looking great for arms, then in the last few weeks it was all changed to crit/haste/vers gear with very little mastery on anything, same thing could happen with NH gear just hopefully other way around.
Eh I disagree. Every piece having mastery? Sure that's having cake and eating it too. Literally 1 piece out of 5 with mastery? That's just colossally stupid design. At the very LEAST there should be two mastery pieces.
Regardless, they are rebalancing some secondary stats in 7.1.5 and like others have said, Nighthold is still months away -- a lot could change between now and then -- that being the stats on the gear itself or even our stat priority.
Not sure if people remember or forget but the initial tier set pieces almost never have your ideal stats. Maybe WoD changed this but it was pretty true in a lot of expansions.
True, but part of the reason for providing inflated secondary stats this expansion was so that one's spec didn't feel awful to play. By not granting those stats here they somewhat sidestep that philosophy. What good are inflated secondaries if you don't have the ones you need on gear, after all.
I agree, but having 2 pieces with mastery is still not ideal -- it's still rather sub-optimal. Not to mention just how much crit is loaded on there to begin with, crit/mastery isn't very ideal either.
One piece with mastery is just a slap in the face, all it means is we probably can't use our 4 set, ever (**under the current circumstances) -- which is straight up just awful design. Perhaps stat weights will change though.
Blizzard also said (at BlizzCon) that they want to change a bit around regarding secondary stats, as some classes (like arms) are way to depending on one specific (mastery) .. We will have to wait and see what and how gets changed to make all secondary stats more equal.
From the panel over the weekend discussing 7.1.5:
So there's a good chance it'll be tuned around some so that mastery isn't pants-on-head absurd and stops being the only stat worth acquiring. Then you won't have to cry as much about having to decide between only having mastery and only having your set bonuses.This patch will also allow the team to look at secondary stats to make them a little more balanced, so that anything but one specific stat isn't useless. If an item has a higher item level, it should usually be an upgrade rather than having secondary stats make it a downgrade.
Furthermore, it's only a four piece set, so bitching about one out of six having mastery is kinda moot, as at most you're looking at one out of four having mastery. Which means you lose three slots worth of the stat. Considering how your own personal comfort level with your rotation and tactician procs is, you may only need the 2 piece bonus. Therefore, you're only looking at losing a single slot of mastery. Hmmm... doesn't seem so bad now.
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And I don't think it's unrealistic for the player to have to make a choice after deciding which provides a more significant boost to their dps.
It's not going to be a choice. If the numbers show the tier set is shit because no mastery, then no one is going to use the tier set. Period. Then it's a colossal waste of time and has no business being a tier set to begin with. The choice when it comes to tier sets has always generally been (and should always be) WHICH pieces you use and how to optimally cross tier set and non-tier set gear.
When the tier set itself, especially the 4 piece just isn't a consideration -- that's bad design.
meby 7.1.5 will fix stats balance problem but have to wait for ptr and patch notes
I'm fairly certain the stats are placeholder, considering 4/6 pieces have the same crit/haste on them. Normally you'd get more combinations so you can choose the pieces that fit best for your spec.
Maybe its a bit of a coincidence that now that stats have been revamped (4 stats now), they also changed the amount of tier pieces to 6. Considering that you can only make 6 combinations between 4 stats (disregarding heavy/low proportions, i'd say it would be nice to have all the combos on the tier pieces so you could choose the good ones.
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