WoW is MMO, so it means you have to socialize with other players. /thread
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Guilds are needed
Begone guilds
WoW is MMO, so it means you have to socialize with other players. /thread
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How do you think removing guilds would help?
These days, I am what some people call "LFR hero", but I still play in a guild I used to raid with, to keep in touch with those people as one family. It is nothing but a great boon that I can ask people of the guild to join me, be it in LFR or Mythic dungeons.
A good MMO has a healthy balance of group content and solo content, and Legion already improves that balance by a lot, with greater advantage to those who choose to group up (in form of better item level loot, and less RNG needed for better item level Warforged/Titanforged upgrades), not to mention the first dibs on unique rewards such as mounts, titles, transmogs that solo-aligned will not get until many expansions later, which is the price to pay, but far better than just removing the rewards after Legion, which removes most of the replayability of the said content.
I know people who certainly are not social and they play the game pretty happily and their power level (gear) matches their eagerness to socialize.
Greater question is, why do you think Blizzard isn't already furthering this game from "must socialize and commit to a schedule" attitude and towards the "multiplayer game with an option to socialize further" ideology?
This thread is the perfect example of the entitlement of the LFR crowd. Simply because they are unwilling or unable to enter normal+ content, they feel entitled and thus no one should have something better than them for more effort.
Whattadda know!?
13-15$ a month doesn't entitle anyone to anything. The only thing it actually entitles you to is access to your account and the ability to log into the servers. THATS IT.
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Ok assuming you are correct, then how? How will it "become once again a pioneer in MMO history?" How would destroying social aspects of an MMO do that?
Again, I know this is bait, but if on the small chance that you are actually serious, then get serious with me, and answer me HOW?
My 13€ a month entitle me to keep having a guild with which roster I am able to easily socialise and create bonds normal queue playing doesn't promote, and as a core mechanic in both MMO games and fantasy lore, I'd like it to stay put.
What now?
EDIT: I really thing OP just ragequit his guild because nobody ever wanted to bring him along for raids or M+ and now he's salty about the patriarch- I mean, guild system.
Last edited by Azgraal; 2016-11-11 at 04:26 PM.
That's your fault for not fully utilizing the service you are paying for. If you want to get all of your monies worth then you need to talk to people.
But this is like having cable and not watching every single channel or not visiting every website on the internet. The options are there but how often do people really use all of them?
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It's not our fault you're what seems like an asocial being who wants to ruin the game for everyone else just because you can't be arsed with interacting with other people on a freaking MASSIVE MULTIPLAYER ONLINE RPG.
As I already told you, go play Skyrim instead.
I'm proudly entitled. I'm very honest about it.
By removing the social shackles we can start working towards a better game where everything isn't based around "be social be successful" paradigm.
I believe that by removing those shackles Blizzard will find the opportunity to improve on LFR-like systems, systems at which even the most hardcore players wouldn't feel left out. I'm no developer and I have no laid out plan on how to implement this, but, I could point out the fact, again that LFR is the most sought out piece of content Blizzard has ever released. Systems like this one would follow the same trend.
By changing this "all mmos must focus on the player being social" paradigm, WoW would become, once again, a pioneer
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That's not very productive.
I've been in a lot of guilds and communities and I know for a fact that people are fake about the reasons they remain there.
Remember TBC where guilds stole players from each other? How can that happen if all the player wants is a social community?
The answer is, they just want epics and perks, that's why they switch guilds
How does making a single player game make you a pioneer? They were invented a while ago.
I'm in a guild because I enjoy the people in it. It means I have a steady group of people I can raid and play with. I really couldn't care less about the guild perks. If I didn't enjoy the people in my guild I'd leave and either: stay guild less, make my own guild with a really dumb name, or find another one with people I enjoy
I've done full PUG clears of Heroic EN and partial mythic clears. Yes you will not be doing this right out of the gate but once the content has been cleared it becomes easier for all especially with experienced people LEADING the raid. Yes you have to find qualified people. The point of a guild is to find like minded individuals that share similiar goal(s). That could be PVP, RP, PVE, WPVP, and other various social aspects. Guilds serve a purpose but are not necessary and certainly not forced.