you know its super easy for me to get into mythics at 860 ilvl as a Frost Dk, funny old thing my main is blood and I used that to gear up Frost, get good, stop crying.
you know its super easy for me to get into mythics at 860 ilvl as a Frost Dk, funny old thing my main is blood and I used that to gear up Frost, get good, stop crying.
Join a guild thats 7/7 HC and is going to start progressing mythic or like a 1-2/7 Mythic guild. Shouldn't be hard at all if you have decent logs.
p.s. most people boost for free as they get gear and artifact power themselves. in fact most boost groups are free.
Hi Sephurik
Boosting is only banneable if they are selling it for real money, or if the boosts are more along the lines of rated pvp win trading. Any other form of boost is not against the ToS and you will not get banned or suspended for services organized by players during normal gaming activities.
M+ boosts are typically this way, in mine all that's needed is a keystone and we carry anything up to +6 with 3 chests guaranteed, no payment necessary. I even try to take leather wearers since we have 3 in our 4 man carry group and we can pass on loot we don't need.
Raid carries are different, as the person being carried brings nothing, unlike M+ where they supply us with a stone.
I get carries for my alts quite often for M+ from the group finder, haven't paid a dime.
Last edited by Jazzhands; 2016-11-12 at 07:35 PM.
The biggest reason that boosted is a lot more widespread almost entirely comes down to one thing: cross-realm grouping, along with the looting mechanics as a result of it. The ability to kill the same bosses as often as you want on normal/heroic is what caused the relative cost of boosting to drop. If a boosting group needed fresh characters each time they sold a boost, there would be far less boosting and it would be a lot more expensive.
It's mostly due to how M+ works. Since you only get 1 key per week that levels up as you do higher mythics you need fresh blood to keep running places for loot. +2/+3s are pretty easy even for relatively mid-range geared groups as far as 3 chest runs go due to lack of affixes so you can easily afford to carry someone and still get full benefit from the run.
maybe try to work your way up from a hc raiding guild to a mythic one instead of trying to jump a chasm. or join a guild who is recruiting to get their raid team big enough to start on mythic. log your fights, if youre any decent people will see it from logs and will give you a trial. if that doesnt work you're probably just not good enough for that guild to replace one of their melee.
From what I gather many guilds have a surplus of melee DPS, including some who may already get rotated in or out. It's the hardest role to break into at this point. You will have to do something to demonstrate why they should take you over someone else that may already be on their roster. You need to be exceptional or have friends that can get you in.
My suggestion would be to join a guild that is farming heroic and pushing mythic progression. Ask to get in on the heroic runs and demonstrate your value there. Run other stuff with people in the guild like Mythic+ runs and Karazhan. If you're good you will get noticed and they will work on getting you in. Eventually some of their main roster will quit for a variety of reasons and you will be well positioned to take a spot.
It's not impossible to join a guild that will immediately throw you into their mythic progression but as a melee dps at this point in the expansion it's going to be a challenge to find.
How is this even a thread? I've not done a single guild run and I'm progressing easily through the content with +12's under my belt and Heroic Helya already defeated. You don't need a guild to do well, or even to start your own groups. Show people that you know what you're doing and perform. It's that easy.
When you make 0 effort high reward systems like titan forge this is what you get. If you are not top ilv you could just be a guy who cant cut it in normal dungeons.