probably very intended because of how quickly EN was cleared.. Xavius fell too easily and too early. The boss will be nerfed after the top 1% have cleared it a few times and it will be scaled down. They've got to give people something to do till Nighthold comes out in a few more weeks/months.
Let me repeat myself :
If someone completely twist the mechanisms to get a result obviously not intended, true.
Getting rewards by playing the game where it's intended to give rewards, though, is entirely within the design. The problem here is the design, not the use.
You're calling players idiots because they got gear by playing the content which is intended to give gear. I'm pretty sure you're much more of an idiot for saying something so absurd than they are for following the exact design that Blizzard made.
Game Design is practically always a collaborative effort in larger companies, that doesn't mean the guy in charge of Encounter Design is responsible for the lack of other things to do in WoD. There is more than a couple of designers working at Blizzard, you know.
Nobody claimed her yet?
That's actually exicting.
It'll be patched next reset, at which point the first guild to log in will take the kill.
I wasn't a fan of WoD raiding, and I found HFC especially boring.
But that certainly wasn't because lack of mechanics, on the very contrary. It was more due to mechanics fatigues, and having tons of little things cluttering the fight instead of a few important ones. Considering such clutter, I really, really can't see how you could describe HFC bosses as "target dummies"...
Interesting. I'd love to see your armory. Bet you have those cutting edge achievements eh? Hellfire had a few bosses that were shit, as per every raid in WoW. There were plenty that required coordination and effort especially on mythic.
I personally loved HM, at least mythic imperator. One of the most fun fights ive seen so far. It was widely praised as well, so it couldn't have been as bad as you say. I didn't like BRF that much but mythic BF and mythic BH were a bit challenging.
There were plenty of mechanics though. No idea what you were doing.
After the joke that was EN mythic progression, its not exactly surprising they toss an overtuned end boss out there.
The thread title is completely inacurrate bollocks. Please delete or edit it.
About 100 guilds killed Majordomo before the world first Ragnaros Hero kill. This is the first one I looked up, I bet there are numerous more (LK...). It took like 30 secs.
Generation spreading lies on the internet without fact checking.
Edit: It was about 150 for LK
Last edited by Dangg; 2016-11-18 at 02:07 PM.
Oh it was definitely still a hard fight and major props to those who did it. I'm just pointing out that a mechanical wall can be overcome whereas a mathematical wall and bugs is an entirely different can of worms and it's amazing it took them as long as it did to iron C'thun and Ouro out.
A soldier will fight long and hard for a bit of colored ribbon.
Bosses being unbeatable due to shit tuning mistakes and bugs don't exactly qualify. Once they were fixed, they fell pretty damned fast. If bosses with mechanics like those were released today, they'd fall so fast at every difficulty that tiers would be finished before they begun.