Hi everyone !
First of all, sorry if my english is bad, i'm not a native speaker
I'm here to talk to you about one of the core aspects of WoW : items. It has been discussed many times, especially in legion with the setting up of the upgrade system and the legendaries.
I'm here with an assesment : looting a new item is not exciting anymore. To qualify this, i would say there is 3 moments where looting a new item feels really nice :
- New legendary (Prydaz )
- Crazy titanforged gear
- In some rare cases, when you have targeted a specific item and it finally drops (occurs mostly for raid gear and trinkets)
I think we can say without great risks that a lot (majority ?) of the players are not very happy with the first category The good point for those is that the gear itself is very cool, with some crazy effects, and it's not just some boring +1000 intell + 1000 enfu +1000 haste +1000 crit.
About the second one, I think the feeling is nice when you get an unexpected titanforging, but the problem is you often need a titanforged proc to make the gear valuable for you. And when you wait for a RNG proc on a RNG loot, it can be pretty annoying And, of course, it doesn't feel very rewarding to loot the same item in M+10 and in M+0 except from the Mythic 10 written at the top
Finally, i think the third one, which I'd like to call the "original" one (or "vanilla", but i know the term is pretty controversial here ), is in my mind the helthiest of the three. Yes it's RNG based, but you can still work towards your item if you really want it.
With this analysis, I'd like to add that in Legion, you're giving a shitload of gears. And more than that, a shitload of different (theoretically) gears. Each donjon boss of Legion drops 12 different items, and the last boss, 18. Knowing that the large majority of all those gears just differs from the secondary stats, do we really need them ? In my opinion, not really.
So, with all those elements, how can we make gear great again ? In a very simple way (i'm only talking here about donjon gear, but it can be easily apply to raid gear) : make an unique loot table for each donjon boss, whatever the difficulty (from regular mythic or mythic + 15, nothing change in the gear, not even the ilvl), and make each gear in this table a legendary-like .
Here, you're calling me crazy, but let me explain.
First, not all the gears dropping from a boss have the same ilvl. Some can be 840, some 855, some 880.
Second, not all the gear dropping from a boss have the same amount of chance to drop. The 840 gear has a high chance of dropping in a regular mythic donjon (let's say 20%), whereas the 880 gear has a very low chance of dropping in regular mythic donjon (let's say 0,1 %). On the contrary, in a mythic +10 donjon, a 840 gear will have a very low droprate (even no chance) wheras a 865 gear will have a droprate of 20%.
In fact, if you look only at ilvl, this change will not change anything. The only change is on the gear itself, because, now every piece of gear is unique. And not only because of his name, but also because of its stats !
Here come the work for Blizzard, make every piece of gear unique ! In fact, Blizzard has already started to do this, with the legendary items, but particularly with trinkets (since always) and with some random piece of gear in Arcway/CoS/Karazhan (like the +10% AA dmg of the ring in CoS, or the +10% healing cape in Karazhan, or the 2 pieces' sets in those donjons). Add if you remember well, back in the days, there were some really nice items, often weapons, with some crazy effects, like Nightfall or the Helm of Fire crafted by the leatherworkers. So i think it's a lot of work, bu not insurmountable for Blizzard
With those new loot tables, I think we can make each loot feeling more rewarding, and more exciting ! And that's not what we all want ? Give us some crazy items Blizz !