It's most often dictated by your guild, often indirectly by making you fall behind if you don't do as much content as everyone else. If you look at the world first raiders that expectation might very well be ~100 mythic+ dungeons weekly. As I said, if there's no cap and no lockouts you are expected to run as much as you possibly can.
MOP was "OMFG kung fu pandas" so generally an aesthetic complaint.
Also the biggest issue was justice / valor vendor being gated behind rep from dailies. People who did only dailies for rep couldn't buy shit because they didn't have enough valor unless they did other content. People who raided or spammed dungeons couldn't buy shit, because they didn't have the rep. They backed off a bit on that in a patch (the justice items no longer requiring a rep), but the damage at the start was done.
Also gating 2 reps behind golden lotus, so people couldn't pick and choose to do the other 2 first if they wanted for example that lucrative enchanting pattern.
Oh, and the fact legendary questline required winning 2 battlegrounds and on some battlegroups that was really bad for specific faction. But that's generally a minor issue.
Not accurate at all.
In diablo 3 there is a point you hit where you're doing rift runs over and over and over for a legendary drop but not just any legendary drop it has to be ancient and not just ancient it has to roll at least high damage, % damage while the extra stat is the rollable and you throw in a ram's gift to socket it. We're at that point. We're running rifts, doing repetitive tasks over and over and over for that rare drop that there isn't a high chance you'll get the one you want to begin with.
Very much like diablo 3, you just get plain bored.
And then though I haven't payed for sub with real money since launch it's still the equivalent of $20 a month CAD. At least in diablo you're not paying a sub else it'd be as boring as this and really make one question why they continue to subject themselves to sisyphus torture.
And alts, christ is rolling alts a complete pain in the ass(I've got 9 110's) I've completely giving up doing wq's on all of them and last week world bosses too, it is simply far too much to bother.
Last edited by ehxy; 2016-12-03 at 08:51 PM.
Disagreeing/arguing = trolling ?
How are you a moderator when you talk to people like this? Extremely disrespectful, something I'd never expect from a moderator.
This is the most gear/stat based the game has ever been, there's so little ways to stand out and push yourself and be better than people besides gear. Combine this with the fact that Blizzard has intentionally created huge gear checks/gear walls/dps checks on their bosses lately and you get a 100% gear/stat based game.
THAT is why every hardcore guild/player has spammed so much they burned themself out, because the only way to get better is to get better gear, and the only way to get better gear is to spam boring content until your eyes bleed.
You aren't going to "play better" and kill a boss in a top tier mythic guild after wiping to it for 30+ attempts, you're simply going to go get better gear to bypass the BS gear checks Blizzard has put into everything now.
We call ourselves "semi-hardcore", we don't do Mythic, but have plenty of min/maxers and we conduct ourselves in a manner that mirrors that of a Mythic quality guild. We care about enchants, gems, and make the most out of consumables. The only reason we don't do Mythic is because we don't like the large group size. Most of the raiders we had in WoD played all the time, didn't do the "raid-logging" or playing other games on non-raid nights. In WoD, you could kinda get away with raid-logging because there wasn't anything you're really missing out on, progression-wise, on non-raid nights. Most of your gear and player power came from raid drops. Legion is different, however. More than ever, gear and player power come from outside of raids, and I already see people making posts to get rid of Mythic+ or to put a daily/weekly cap on them. It's actually a valid argument, people who play for 10 hours a day are at a huge advantage to people that play for 1-2 hours a day. When the 1-2 hour players see how far behind they can get from not spamming Mythic+ or whatever, it can certainly lead to frustration, and most definitely, leaving the game.
And btw, I only said raid-loggers are being leeches because if you're only putting in your 6-8 hours a week for raids and you're expecting loot from the people who've put in many more hours than you to make those raids easier, you are kind of being a leech. Maybe leech is a little harsh or not the right wording, but you get my point. You can't be a raid-logger and be competitive in the current state of Legion. My opinion of course.
It is Diablo 3 syndrom. Majority of players hit spot where getting new upgrade is too rng heavy and not worth their time and money anymore. Content progression is pretty much done. You just join LFR or any other easy difficulty and you finish content there and all you have left to do is repeating same content over and over in hope to get that dream upgrade with 0,00001% dtop chance. Pretty boring progression if you ask me. Thats why TBC had such great progression path. You never do same raids over and over. You killed boss and move on on new one. You farm bit older ones for gear and went into new raid new boss you were never stuck with difficulty sliders and reapeating same content over and over.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
AMD Ryzen 7 7800X3D: Gigabyte X670 Aorus Elite AX: G.Skill Trident Z5 Neo RGB DDR5-6000 C30 : PowerColor Radeon RX 7900 GRE Hellhound OC: CORSAIR HX850i: Samsung 960 EVO 250GB NVMe: fiio e10k: lian-li pc-o11 dynamic XL:
Well I don't know what exactly your "raid loggers" expected from the guild and how were the guild goals stated to them, but a guild that doesn't do mythic raiding and raids only 6 hours a week is bound to attract the more casual playerbase.
If the people who do a lot of m+ feel that 1) it gives better gear than raids 2) they have to carry others in the raid, "boost them" 3) they don't want to raid mythic because they want to keep it small, there is always the option to resign from raiding and convert the guild to a m+ only guild. Of course that would push away those who were logging only for raids, but if the m+ group resents them, that creates bad atmosphere. Even if unspoken openly.
Personally I think a heroic only guild doesn't need to farm m+ like crazy. That's maybe the place where we disagree. I have an alt with 860-something ilvl and 3 golden traits in artifact mostly from emmissary caches, world bosses, weekly events like timewalking and so on. That should be enough to raid heroic and is achievable with little effort. Actually a casual player that clears normal / hc raid every week would gather plenty of AP just from that. And how much gear do you even need to beat a raid that drops 865-870 baseline? Heroic TOV was nerfed last Thursday exactly for the reason heroic isn't aimed at hardcore audience. That was a second wave of nerfs after first wave in the initial week (after 1-2 days of the instance being live). I'm not surprised, it shouldn't require either the skill or the gear of a M EN farming guild to beat it. High m+ dungeons are more challenging than heroic raids.