Hell yeah, Paladin's tier secondary stats makes more sense since they made mastery pretty much shit for all 3 specs.
http://us.battle.net/wow/en/characte...trife/advanced
WoW: Winterstrife, Level 120 Human Paladin | ESO: Strife Valor, CP 610 Dunmer Magblade | GW2: Inquisitor Strife, Level 80 Human Renegede.
I'm so glad that they are apparently balancing the entire class around our tier set bonuses because i have absolutely no reason to wear any of it..
Poor bliztards can't handle such horribly complicated stuff like Crit or Haste, so they shit themselves head to toes pushing Versatility. Fuck Versatitlity, the blandest thing they came up with in years. Removing Multistrike and not this piece of shit is all you really need to know about designing and coding skills in the team.
2nd best stat for DH and Arms Warrior, best stat for Dice and Sub Rogue, Surv hunter. SO please keep you under educated comments to yourself.
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Yet there are classes which it is good for now. This is maybe why they are putting it on gear now....just a thought.
Oh god why why is there so much versatillity on everything it looks horrible I don't even want my 4 set now as a shadow priest....
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”
― Albert Einstein
Umm no. Mastery does different things between all classes and specs. Mastery on my resto Druid doesn't not give me a flat damage or healing buff. I have to do things to make it work. Crit is different because 50% crit doesn't mean every other spell crits. Haste makes you cast/attack faster, ticks faster, and gcd. Vers is vers for everyone. Flat 4% damage and heal bonus and 2% damage reduction for everyone (if you have the amount to get 4%). Every spec. That's a flat stat.
I get you want gearing to be brainless as fuck but by your own emissions you sound lost in it all. So I see your point of wanting this to be the easiest thing on earth but don't use my words as your soap box because it's clear you don't know shit.
What I don't understand is if players know the stat weights for each spec, and I'm sure Blizz does too. Why don't they make 80-90% items have those stats?
Am I missing why they don't do that?
Dev 1: "Shadow priests need haste to make dots effective and make STM last longer."
Dev 2: "Hey, let's remove haste from some of their tier"
Dev 1: "I know! Let's add Versatility! It's the New Hotness we added. It HAS to be good. We added it!"
Dev 2: "Awesome! That way haste won't be as good! Then they'll want Versatility, because it's good!"
Dev 1: "Hey, they said this isn't good"
Dev 3: "They're just a bunch of speed freaks, once we get them off haste they'll see!"
Thus, did the detox of Spriests begin in the Nighthold.
Because they want you to use all the stats. Gear isn't designed around itemizing perfectly. That's a player created problem where people demonize other secondary stats which still have value.
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Blizzard designs around a balanced stat allocation.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
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OMG ok mastery.. At least for dps specs please name one where mastery in the end under the line does not result in more dps if you have more of it. It might not be "flat" but the result is the same. Gearing is brainless already dude, all what people do is looking for items that have most of their best stats. So thats rocket science or what? Apart from my opinion, this threads shows it clearly what people want! Having best stats on all of their gear = having the best item (item that boosts their performance the most) at the ilvl they can achieve. Someone said all tier items should have best stats. So what would be the difference between a chestpiece that has 2000 STR + 500 mastery + 500 haste and a chestpiece that has just 3000 STR and produces the same dps numbers? right, none. Having secondary stats does not make gear more intersting or flexible, its just a tedious complication.
Haste again is important i see that, it defines how a spec plays. and that should NOT be the case imho. A spec should not feel great after hoarding X points of something and before that it sucks and feels clunky. thats a bad concept. A spec should play always the same, then i know what i get when i chose a class to play.
Last edited by mmoc442be69514; 2016-12-06 at 03:58 PM.
well they've made the rogue set better (a lot less haste) which is about the only good thing they gave rogues this patch, so im fine with it
Paarthurnax | Peijing"I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve."--Bilbo Baggins
For druids it looks like they're converting a bunch of crit to haste and shifting the stat pairings around a bit. This makes the total crit, haste, and mastery levels pretty even and is probably better for most specs (other than feral) than the high crit and pitiful haste it had before
Old Stats:
Crit: 3647
Haste: 494
Mastery: 1876
Vers: 1599
Total: 7616
New Stats:
Crit: 2166
Haste: 1985
Mastery: 2027
Vers: 1437
Total: 7615
Delta:
Crit: -1481
Haste: +1491
Mastery: +151
Vers: -162
Last edited by Yksisarvinen; 2016-12-06 at 05:36 PM.