We all understand that RNG as a whole is a core part of what makes most games and definitely most MMOs engaging.
Lately though, we've seen a new kind of RNG being brought to life along with Legion.
RNG content
This new kind of content is similar across all spectrum, but gives the player the illusion they're playing for a different reward. When the truth is, inherently, the reward is exactly the same.
You might wonder if I'm advocating the removal of RNG altogether from WoW. I'm not. But, I am advocating that RNG as a whole should be tuned down.
Everything is RNG nowadays, all the gear you get is tied to a dice roll you barely even understand.. PVP as a whole is just a big casino now more than ever, especially due to the way you get your gear. It's pretty much very disturbing how they managed to convince a few people that RNG gear is more rewarding. I can't help but wonder, is it really?
This is one of the reasons why Legion, imo, isn't better than WoD in any way. People usually give the "content" argument. Well, most of the content you so love are repetitive world quests just like any other daily quests, Mythic+ which is where Blizzard forces you to go if you don't want to raid and is essentially the same dungeon over and over and over.
They're migrating Diablo III development into WoW. They must realize the game is fundamentally a different one and this amalgamation of development decisions doesn't help either game.
What do you think? Is this amount of RNG too much for the good of the game, should we be more vocal about this or should we let Blizzard get away with this outrageous design decision which will eventually lead to great disaster?
There are other ways to make content engaging and refreshing. RNG doesn't accomplish either. It's an old way of doing things, I'm sure Blizzard could come up with new ways to keep players engaged instead of making them addicted to their big casino.