Probably because most ranged classes are completely gutted and boring as shit to play.
Also got a good belly laugh out of the guy on the second page who claims Survival was made a better spec. Yeah just look at all those nonexistent Survival parses from difficulties that matter.
Last edited by Kazuchika; 2016-12-20 at 04:14 AM.
My comments in bold. Also, you chose one of the better balanced bosses in EN. Check Ursoc where ranged DPS have far less uptime due to having less mobility cooldowns (so good luck with returning after charge) and also having to reposition (and lose DPS) after each Miasma. Or Cenarius with fucking brambles. Or soaking adds on first phase or soaking puddles on second phase of Xavius. Or Odyn's third phase where ranged yet again have much less uptime due to having to move across the room.
Use your noggin'. I'm sure you get the idea by now, but, just in case - ranged have the ability to hit the target from... Range. You use instant abilities/proccs/movement abilities when moving. You pre-plan such things. Melee can't pre-plan anything the tank randomly does, they also can't do shit other than wait until the boss stops (in the correct position) to continue dps. If a melee runs out to drop some random debuff they cease all damage. If a ranged gets something similar, they continue dps and side-step out of it once it drops. Or not even that if it's something like the lightning circles in HoV. You literally just stand still and dps because you're already spread.
Last edited by Soisoisoi; 2016-12-20 at 04:15 AM.
You have far less downtime due to better mobility after charge. And you can hit boss during Miasma, his hitbox is pretty big.
Again, melees can easily get in range to kill first add due to better mobility and then others are spawning pretty close to each other. Also 'instants' bit is fun, only instants my destro lock has is Conflagrate and Rifts, first deals something like 270k damage on 9 seconds CD, second around 500k damage on 45 seconds CD. In 9 seconds any melee can get in range and deal 5-6 times bigger damage.
Melees can hit the boss while moving, as ranged your first priority is not to die during running.
Because after playing a Shadow Priest for close to 12 years, I got sick of being a punching bag and decided to play a Warrior.
I still stick to my Warlock because I love the char, but the one thing that made me think about reroll for the first time wasn't the bad dps at launch or the heavy pruning/clunkyness. It was pvp. PVP as ranged is hell right now.
PVP as a warlock has never been this bad as far as I remember. You can't do shit in 2's and in 3's you get trained 24/7 and can't cast anything that has a cast bar.
The way how range class in this expansion is pretty bad IMO expect spriest.
You have Boomkin. They do good ST and decent AoE but they have a lot of ramp up time and their rotation isn't exactly good. Also in 7.1.5 they got some of their main talent change for no reason.
Hunter. That's the class I play. Is boring is not fun. The mechanics is broken. Both MM and BM lacks something. Also your dps isn't the best. So many times Frost DK, Ret Pally, Ench shammy or WW monk beat me in both ST and AoE when their gear is lower. Also rotation for MM feels boring.
Mage Fire mage isn't that great till you get 55% + crt otherwise your dps suffers. Frost is ok but you can only do brust damage. Arcane is good and even better in 7.1.5 but the spec is so boring.
Ele shammy. Again rotation is boring and spell ammination isn't that great. Damage is good I guess but again nowhere near melee
S.priest. The only class that's fun to play. Fun mechanics but is not easy to play so you either do super well and super OP or you simply suck. The learning curve is not easy so not for everyone.
Warlock. Try it in the beginning of the expansion and damage was just bad bad bad. I know they buff demo but at this point I am not sure if I want touch again since they are getting a nerf in 7.1.5
Oh and leveling as a range or even doing world quest sucks unless you are a hunter with a pet to tank for you. I die more times on mage so far (lvl 107) then my pally + warrior + druid who I level as tank.
If I stand still and channel a spell to "power it up", I expect it to hit hard.
However, on my frost mage it's reverse world. The stuff I channel hits like a bee-bee gun, and the stuff I insta-cast (namely Glacial Spike) hits like a truck.
Plus, there is frustration. I get a proc, but first I need to channel Rune of Power...and then I need to channel Frost Bomb...then I can finally use my proc...but wait...I need to move so I can't, etc. Heck, I'm surprised they didn't make Icy Veins a channeled spell at this rate, and don't get me started about the 30% snares.
No thanks, played a melee class this time instead.
I see this thread is full of shortbus superheroes.
I'm not surprised at all.
I don't know,why the majority doesn't play a ranged class nowadays,but I'll give you my reasons:
1)hunter - I find both specs extremely boring. MM - spec,which is waiting for mirracle,for their marking abiliy to proc;
2)warlocks - affliction is in crappy state currently - both gameplay and dps wise;destro is boring;
3)mage - don't like it's current class fantasy...too much Khadgar,Kirin Tor etc...
4)elemental shaman - if stormkeeper would be instant again and they would tune their numbers a bit...
5)boomkin - I simply don't like it's rotation - a matter of taste;
6)shadow priest - hard to master,but really rewarding.
I personally would play an affliction warlock,but they really have screwed up this spec.
Melee tend to be more dynamic and fulfilling to level, tend to scale well (early) and through most of an expansion, and generally worry less about positioning and mechanics in most pve scenarios. As such they tend to out-perform most ranged classes at the beginning of expansions. Many also have the added benefit of wearing huge badass looking weapons and gear. But having too many ranged is literally never a problem, as any ranged dps is a melee dps depending on where they need to stand. I've raided with a core of rl friends on and off for the greater part of 10 years and we've all sunk into either tanks/healers/ranged dps for this reason.
Hello 2004? Easier time questing? Most quests nowadays, except some epic ones, can be done by just pushing 2 buttons.
Even glorified "hard" world quests are about to gather 40 people and make them push 2 buttons simultaneously.
Hard quests in this game are those which can only be done in heroic+ tier raids. But the gear inflation is fast. Soon it will be only mythic tier quests that are hard.
I always main a mage, then level a druid, usually a bear/tree. Every expansion since vanilla the druid as been easier. As a caster every mob you target has a pre cast, then usually a little kiting and ends with them smacking you in the face and interfering with your cast bar. As a melee its zerg this mob, zerg that mob...etc until max level. Very rarely has wow truly been "hard" while questing, its just easier as a melee.
A lot of the ranged DPS players droped their classes due to the Legion changes afaik. I'd say ours are still performing reasonably well, but we replaced 5 long term members right off the bat at launch as they refused to play the new iterations of their classes in favor of randomly selected melee classes.
Except heroic is meaningless in the grand scheme of things and you can't do this on mythic. I just can never understand why people try to use heroic raids as an example of something being OP or whatever. You could literally bring the most suboptimal raid lineup possible to heroic and clear everything with 0 issues if you have decent players.
Almost every caster DPS I've leveled since MoP has felt extremely under-powered next to my melee toons. Hunter, and sometimes certain mage and lock specs are the exception for me.
My priest did more quest-mob damage at either heal spec than Shadow did until I was close to Level 100. I could nearly double my DPS and quest farming speed as Enhancement or Feral over Elemental or Moonkin. Locks and Mages felt a little more powerful next to the hybrid casters, but still felt less powerful than my melee toons.
But it makes me wonder how many folks over the last 2-3 expansions switches toons and/or specs away from caster due to the less painful leveling path.
- - - Updated - - -
While that's definitely true, running & gunning and nuking stuff from range can be fun too. Lots of that in Wrath and Cata, then my casters became turrets sometime between MoP and WoD.