1. #1
    Immortal Shadochi's Avatar
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    Future Mini-Raids/Dungeons that would fit in from a Lore PoV

    Pretty much as the title says, what future mini-raids or dungeons would you like to see that fit in with the storyline of Legion, but come out after the Tomb Of Sargeras.

    It can also be an unfinished storyline in the past that has come to aid us in the fight against the Legion OR take advantage of weakened armies of Azeroth to finally deploy it's evil plot.

    Also please add on what the Lore of your patch is based.Please keep it nicely formatted :-D

    I'll start off first:
    Based on: Velen's vision of the Army of Light. Pretty much most of it is coming to light(pun intended) except one thing.
    The draenei themselves are foretold as the backbone of this mighty army, with many naaru joining the fray against the darkness, along with an innumerable amount of dragons and naaru.
    So this would focus on giving dragons back the power to reproduce.

    Backstory: Upon using the Pillars of Creation to deal with the Tomb of Sargeras, Stellagosa/Senegos realizes that there is still some power left in the Titan Weapons, enough to bring back the Dragonflights to their former glory. For some magical reason the old Aspects can't regain their full power this way, so new ones must be chosen.

    Stage 1

    Quest: Stellagosa or Senegos informs you of the discovery and requires you to retrieve the used Pillars from ToS.

    Scenario:Solo recovering the Pillars from ToS. Mostly left-over demons from the raid.(10-20min)


    Stage 2

    Questline: Informing each of the former Aspects of the discovery, them choosing a new one.
    Black: Ebonhorn or Wrathion.
    Red: Afrasastrasz
    Blue: Kalec first suggests Senagos, but Senagos declines because he is old and instead suggests Stellagosa.
    Green: Ysera's daughter, Merithra of the Dream.
    Bronze: Nozdormu refuses to give up his former powers to someone else in his dragonflight. His son(Anachronos) or consort(Soridormi) joins our side.
    We bring the Pillars to Wyrmrest Temple in order to perform the ritual. As we're about to start a portion of the Bronze Dragonflight attacks.

    Dungeon:Siege of Wyrmrest Temple
    Location: Wyrmrest temple, first the top then after boss 1 we flee to ground floor, and after boss 2 to the underground room.
    Black Moras/Violet Hold based dungeons, only 9-12 waves instead of 18.
    First 2-3 waves Bronze Dragonflight members attack us. And after that a Bronze dragonflight boss(3-4 waves total).
    Second 2-3 waves semi corrupted Dragonflight members atttack us, after them a semi corrupted Bronze boss (3-4 waves total).
    Third 2-3 waves Infinite Dragonflight member attack us. We get surrounded by the Infinite dragonflight and they take hold of the Pillars, focusing them on the boss. The boss at the end is Nozdormu. At 100-95% he is bronze, 95-90% semi corrupted and 90-85% becomes Murozond. He absorbs enough power(unlike the other aspects, he could absorb the power because of his corruption) to freeze us upon reaching 85% and escapes with his dragonflight
    and the pillar.
    The reason why the lesser members of the flight were already showing sign/transformed is because they already had enough power in them to undergo the transformation.


    Stage 3

    Questline part 1: Khadgar helps us create a spell that will make us some-what immune to Murozond's power using the remaining essence of the Chromatic Anomaly from the Nighthold. We get help from a small portion of the Armies of Legionfall to aid us against the Infinite Dragonflight. More remaining Bronze Dragons come to us and we find a way to cure their corruption. Then we get a quest to assault the Caverns of Time.

    Raid Name: Dawn of the Aspects
    Location: Caverns of Time
    First boss is simillar to Hellfire Citadel Assault and Il'Gynoth. We're in front of the CoT cave and the entrance is blocked. We hold off enemies, with 3 mini bosses on 100%, 67% and 33% of gate HP, while our forces take down the gate. We can speed this up by dragging ads over a pool of the "cure" and then stacking them near the gate. They get a debuff and upon death explode, dealing damage to the gate.

    During our descent into the main part of CoT we battle Nozdormu's son or consort (the one that didn't join our side/won't become the next aspect).

    Then at the very bottom we face powered Murozond. At 75% infinite dragonfligh ads appeare, at 50% Twilight Dragon ads appear and at 25% a second boss joins in, belonging to the Twilight Flight. Near 0% a portal opens up and the 2 dragons escape(Azshara opens it up, after all, they all serve the old gods)

    We take back control of the Caverns of Time and the pillars and perform the ritual, giving power to the new aspects (this part is either end of raid cinematic or quest you get after the last fight).



    This would be relatively easy to pull off, since all the zones and most dragon models exist, just some retexturing needed for higher quality. This also shows us when exactly the infinite flight started. Even tho we already killed it's leader(In End Time). It also adds more lore to the future Old God/Azshara expansion by expanding the forces of the Old Gods.

    What are your ideas?
    Last edited by Shadochi; 2016-12-28 at 06:19 PM.

  2. #2
    Return to ICC, or something of that nature. Fits into Legion, the Alliance and Horde realize that Bolvar's intentions have turned sinister. Causing rifts among the factions and classes. We return to ICC to find out the LK is under Legion Control once again

  3. #3
    Immortal Shadochi's Avatar
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    Quote Originally Posted by YahtzieDK View Post
    Return to ICC, or something of that nature. Fits into Legion, the Alliance and Horde realize that Bolvar's intentions have turned sinister. Causing rifts among the factions and classes. We return to ICC to find out the LK is under Legion Control once again
    Wouldn't this contradict the DK artifact/order hall(not campaign) starting quest? Since it partially revolves around hunting the dreadlords, as ordered by Bolvar.

  4. #4
    I really like OP's idea. Although I'd change the Siege of Wyrmrest to another location since Dragon Soul already did that. Maybe Azurewing Repose? Or hell, maybe I'd even move it to Grim Batol since that's where the Dragonmaw and Infinites fled after War Crimes and the plot was never resolved. Other bosses could be Shokia and Harrowmeiser since they never had any conclusion despite saving Garrosh.

    But anyways, onto my own idea. Let's call it Heart of the Mountain.

    Backstory
    After clearing out the Tomb of Sargeras (And maybe getting new Aspects ) the Highmountain Tribe reported massive tremors and icequakes in their lands. It was assumed to be some sort of shockwave from the Pillars of Creation or maybe even some rogue infernals. It turns out that the Pillars of Creation were integral in keeping N'zoth's seal up. While the Old God is not free yet, he has been able to influence the area surrounding his Prison like Yogg-Saron did to Northrend. Doing so, he has resurrected an ancient servant of his known only as The Ancient One... and it woke up just under Highmountain Peak. If it wakes up, the mountain will be destroyed as well as the surrounding isles.

    Questline- In Dalaran, a Highmountain representative informs the player of a disturbance in Highmountain after the Pillars were used. The player reports to Mayla, who sends them to Navarogg within the Neltharion's Vault (Not Lair). When the player arrives there, the old mobs are phased out and replaced with Twilight Cultists and Faceless Ones. A quick quest chain involves killing them and stuff, basically the usual. Then their leader, a Drogbar called The Elementium King is seen speaking with a Harpy representative. This reveals that the Harpy curse magic seen in Legion originates from N'zoth (It fits, it's very similar to the Nightmare).

    Scenario- Defense of Highmountain Peak
    The player and Navarogg, accompanied by the Stonedark warriors, head to the area around Highmountain Peak to pursue the cultists and Harpies. They arrive to see the Tauren fighting an uphill battle (Quite literally thanks to flying Harpies and Twilight Dragons). When it seems like the Order Armies are winning (With your actual champions showing up), the Twilight Leader and Harpy Witchmother summon a bunch of Faceless Ones and yell something about "The Ancient One" destroying Highmountain and N'zoth returning because we need exposition. They summon some big Faceless General as a final boss and retreat to that one random cave in the Peak that never gets used for anything despite being a fully sized cave. Said cave is now full of Faceless Ones because there's no such thing as an unguarded raid entrance.

    The Actual Raid- Heart of the Mountain
    The raid starts with a very steep descent into the fiery core of the mountain, most likely on a river like Neltharion's Lair. This leads to a place looking very much like the end of said Dungeon which represents how the rest of the instance looks. There are a bunch of Twilight's Hammer, Harpies, and enslaved Elementals/Basilisks. This leads to the first boss of the raid: Cyrenius. This is an absolutely massive Basilisk that has been bound by the cult. It blocks a wall similar to the turtle from Throne of Thunder.

    When the Basilisk dies, its body breaks apart (Just like that turtle) and the rest of the raid opens. It looks the same, but there are more of the Elementium spikes from Cataclysm and the Harpies appear to have set up shop. The next boss is The Twilight Mother, the new Harpy leader who has set up a nest among the rocks above the lava. She dies, then the Twilight's Hammer leader shows up and offers some "She was useless anyways" speech before fleeing into the Titan Vault below.

    Then comes the last portion of the raid, which is full of his Twilight Cultists and Drogbar as well as some Faceless and Twilight Dragons. Right before the boss chamber, the leader turns into a Twilight Dragon and wakes up the final boss, Zur'nath the Ancient One which is the canonized version of the Hearthstone card. Once it dies (Along with the dragon/Twilight leader who would be a part of the fight), Wrathion shows up and reveals that the Twilight Dragons appear to be resurfacing across the world, as does the Twilight's Hammer and other Old God minions. He says that while the Legion is his main priority, Azeroth should remain vigilant for threats that come from below rather than above. Then everyone gets loot and has a great day.

  5. #5
    Immortal Shadochi's Avatar
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    Quote Originally Posted by Crawclaw View Post
    -Snip-
    Oh, I expected N'zoth when I started reading, but this seems more fun and fresh.

    Change the pillars with the Nightwell and it can even come between NH and ToS.
    The nightwell has been powering prison wards for thousands of years and they weakened when Gul'dan started using its power, leading to what you just said.

  6. #6
    Alright here goes.

    Aftermath of Tomb of Sargeras
    With the legion thwarted (for now) from the Broken Isles, Odyn starts his campaign to join the fight. Since he was released from the Halls of Valor after Helya's defeat we know he heads to Ulduar to make contact with the other Titan Keepers and reunite the fractured and unstable ancient Titanic army (forces of Uldum, Uldaman and other titan creations).

    The Conflict
    As we were hinted on, not everything is as it should be in Ulduar. Though Yogg-Saron long defeated his presence linger and the Burning Legion invade in hopes of either freeing Yogg-Saron (if he is still alive) and collecting the titanic relics and treasures we were hinted off back in Wrath of the Lich King. Ulduar will return as a 5-man dungeon with Odyn leading the charge and it will contain around 5 bosses with either Shadow Cultists' forces, Old God forces, the Legion and perhaps we might see some Tyr related story unfold here. BUT the final boss will be none other than The Diamond King who we learn will be the gateway to Argus. Perhaps even Algalon got some stuff left behind there which may prove to be quite dangerous. Halls of Lightning/Stone may also find it's way being connected to the Ulduar dungeon since there are multiple teleporters all over the place.

    The Mini-Raid: The Battle of Argus Landing

    This is a mini-raid following the events of the Ulduar dungeon. Here we fight our way to defeat the first defending forces of Argus where we might end up fighting at the same time Kil'Jaeden/Archimonde in the same boss fight, Hakkar the Houndmaster with HOPEFULLY a new model fitting to his description, as we saw him on the Broken Shore but he isn't doing anything but patrolling there (will possibly die in 7.2). But this mini-raid will deal with some of the biggest threats so we establish a foothold and begin the story of Argus (and starting off with Archimonde and Kil'jaeden together may be okay since they have both been raid bosses twice before and are still alive).

    Obviously 90% of this won't happen, but these are my two cents of what I would think is cool.

  7. #7
    I'd really like to see a mini-raid in the Tomb tier, like about 5 bosses. Because T19 being 20 bosses and T20 being 9 sounds not too good.
    Anything would be okay, two possible variants that I see:
    1. Sylvanas going nuts after loss of the Lantern and begins a rampage at the unprotected Alliance lands while their troops are at the Isles. Then we just calm her down by putting her to a well-deserved eternal sleep. Not very likely, though. She is obviously pushed to either villainship or some redemption, but I'd say rather she'll do the mess in later expansions with the new evil LK by making alliance with him.
    And another assault of crazed Horde leader is, well, unlikely. But hopes are hopes...

    2. Argus landing is actually a wonderful idea imo. One raid seems too little, but two big raids would make no sense. But "defense raid" for like 5 bosses with huge waves of attacking thrash sounds just great to me. Like Hyjal, yes.
    Yet, they can make same an event, scenario etc. But raid would still be better. Hopes...

    3. Medivh, though reeeeeallly unlikely. If they use his arc and do more stuff with Karajan... A raid is pendant - travel into the past to help Khadgar and Lothar defear possessed Medivh. It's really a waste of great potetnial and character. They used pretty every other character killed in the past as bosses, Medivh being nearly a single exception. And obviously, a young mage and a warrior stood no chance against a Guardian alone, without 20 of the best fighters. So a time loop would fit perfectly.
    Very sad, but chance for that is tiny. Though....hopes.

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