Originally Posted by
Edge-
Let's see here....
NCsoft giving Western developers a ton of leeway - firsthand experience when working with NCsoft and their Western developers (at the time Anet, Paragon, and every so briefly, Carbine). Each studio had an incredible amount of freedom and control over their budgets, development, and marketing for their respective games. NCsoft had input, but they left the studios alone to operate as they best saw fit (until they shut down Paragon/CoH to make room for GW2/WildStar in the Western market and redirect resources from CoH to those titles). I have no clue what budgets they were all working with as my information was never that granular, but it was painfully obvious that NCsoft was giving them an incredible amount of freedom for companies that are wholly owned subsidiaries of NCsoft.
They layoffs - Everything I cited about when they took place and how deep they were can easily be confirmed via a casual google search. For funsies, you can look at how quickly deep layoffs came for other major MMO releases in recent years like ESO and SWTOR. Both saw massive layoffs within months of launch (far more than the 60 Carbine lost 4 months out) as well as similar high-level voluntary departures.
WildStars post-launch and post-F2P struggles - Again, we have quarterly earnings reports to show how the game has tanked financially since launch and how the F2P relaunch and the Steam launch barely did shit for the game. We can similarly see issues that are squarely on Carbine as they transitioned away from their idiotic "monthly content updates!" plan and towards a quarterly update schedule (which isn't a thing anymore), without patches really getting too much bigger than the initial monthly patches were. And again, you can look back to their early updates to see how they largely missed why most folks left and were slow to start actually addressing the issues that were causing the game to tank financially.
If you disagree, I'd be curious to know why. Especially given some of the critiques you've leveled at Carbine over the past year or two.
See Eleccybubb's post about Carbine bragging about how they got to set release dates.
WildStar launching at the start of June (right before E3, one of the worst fucking times to launch a game) and then doing its Steam launch in that same window is on Carbine. NCsoft doesn't force release dates on their developers. Again, if people had any idea of how many times the GW2 launch date was pushed back (either by weeks or months, each time) they'd stop ever pretending that the, "GAME WAS FORCED OUT EARLY BY PUBLISHER!" argument has any merit whatsoever.
Yes, actually. We've seen countless ex-Blizzard developers make completely terrible games. Working on WoW or another major, successful game doesn't inherently mean that everything you work on afterwards will be successful, or even good. Same goes for ex-ArenaNet staff (many of whom were also ex-Blizzard devs).
I mean, if you want to make the, "YOU CAN NEVER TRUST DEVELOPERS!" argument, that's fine and dandy. But that's a truly terrible argument to make if you want to attempt to remotely defend a game or its developers...
Sure, why not. If this argument makes you feel better, go for it. It's not remotely true, and it's the same argument every MMO's fanbase has made over the past decade when finding excuses for why "their" MMO tanked at launch, but /whatever.