I recently unsubscribed due to the lack of flying mounts, I just can't stand the terrain anymore. But there are a lot of other issues with Legion that make me hate it. I've talked a lot with guildies and friends and came up with some ideas.
I just though I post them here, to see what you think of them. Please keep the conversation civil even if you hate them.
1. World Quests. This was fun at the beginning, but when I saw there was an 10000 achievement I just gave up. I would much prefer them to feel more epic and not just repeatable. If anyone played the game Rift, there are these rifts that spawn (not much unlike WQs) in certain areas, however they last a much more shorter time. Instead of having 10000 different WQs to chose from with horrible rewards, like gold or a few resources, why not make less WQs and bigger rewards. Meaning maybe 1-2 WQs per zone per day or maybe even like 5 per week, more like the World Boss WQs. The objective will be much bigger than to just kill 12 mobs and it will take some time to finish. The rewards will be massive compared to todays WQs. Instead of 10 small, we have 1 big with a reward matching that of 10 regular WQs. It would feel like you were really needed there to help and finally finishing that WQ would feel amazing as the reward would be more like "Wow, look at this" than "meh, ok next quest". I hope you get what I mean. And ofc, get rid of that stupid 10k achievement!
2. Legendary items and WF/TF. One of the biggest issues is the RNG of this expansion. Inspired by Diablo, they now try to make the content last longer by having a big focus on RNG. I hate this, for so many reasons. For raid mounts, I always encouraged a "Kill this boss 50 or 100 times and you get this mount as a reward" instead of a 1% drop chance. That way, it's always 50-100 kills, meaning ALOT of effort but there is 0 luck factor. Today, farming a mount could take 1 try or 1000 tries, which is just so frustrating. Same goes for gear. A mate of mine got like 5-6 880 gear from mythic+ in ONE day. I ran 10 dungeons at +5 and never got one gear above 850, sure my friend ran much higher but still, he got so much WF/TF it was insane and I never got anything. Yesterday I finally got a 880 cloak after 11 runs. BUT I had a 885 cloak before... This is crazy demotivating. Same goes for legendaries. My idea is to get rid of WF/TF and have a more solid reward system, like "do this, get this" achievements or similar OR simply this: Have TOKENS drop instead of actual gear. You get a "880 token" that upgrade ANY gear to 880 that you have, so that you can chose and not get what you already have. Same for legendaries. You get a legendary token that you use at a legendary vendor to buy the piece you want. This whole point is very hard to explain in words, I simply want the RNG gone or less important.
3. Artifact Power. I hate AP farming and so does most people it seems. Sadly, I think this stay, as the system with Artifact weapons that you put talents in is actually quite nice, it's just the farm that is awful. So I simply want a system where AP to be accountwide as well as weapon wide. One you add AP to your account, you get it for all your characters weapons. If an alt don't have an artifact yet, it get stored in currency meanwhile. AND artifact knowledge should not stop at 25. Let that work like Paragon levels in Diablo 3. You get lets say 1000% more per upgrade and you get 1 upgrade every 5 days just like now. The more you play, the higher it gets. 25000% at level 25 is not as awesome as it sounds.
4. Zones, flying, leveling etc. I absolutely loved that you could pick a start zone in the Broken isles. But I hated the design of most of them. Only Azsuna is bareable, the others are so hard to navigate. In Valsharah, you have a billion pits with roots and hills etc. You get stuck everywhere. In Highmountain there are obviously mountains that forces you to take insane detours. And in Stormheim everything is on platues and if you get down to the water, getting back up takes forever. They should simply allow you to get flying once you have done Loremaster of the Broken isles. I see no reason to wait for 7.2. Same for upcoming expansions, give us flying once we have done the quests. And for the love of god, remove DAZE from the game, it serves no purpose except for pissing people off.
5. Mythic+. Some people love it, some hate it. I like the idea of it BUT it failed cause it's so extremly gear depending. I loved Challenge Modes in both WoD and MoP. It was intense and skill depending and your gear didn't matter that much. In Legion, I can't even find a group above +5 with 870, because gear make you breeze through them to get better gear. There are noobs who play more than me and who get slightly boosted to 880++ who clear more things, yet they can't interupt and they constantly stand in the fire. I like that Mythic+ has different + levels and that it's an alternative gear way but WHY does it not have an ilvl limit like CM. I want this: Fewer mythic+ levels and gear that scale to it. Like this model:
Mythic Level 1: About the difficulty of current mythic+5, rewards quite nice gear. Gear scale to lets say 850. You need 850 to enter, no limit it scale to 850.
Mythic Level 2: About the difficulty of current mythic+10, rewards great gear. Gear scale to lets say 865. You need 865 to enter, but no limit, it scale to 865.
Mythic Level 3: About the difficulty of current mythic+15, rewards really great gear. Gear scale to lets say 880. You need 880 to enter, no limit, it scales.
This way, you can keep certain +levels BUT your gear won't matter that much. This system will reward skill more than having good gear.
These are just some ideas that I think would really save the game. What do you think, please discuss. If you disagree, PLEASE say WHY, I can't stand people who just say "this sucks".