Originally Posted by
Dracodraco
Mainly because we had no utility before the changes, either. You can't really argue MD or Exhilaration as "utility", because neither are in any way, shape or form going to change an encounter. This isn't WOTLK where threat actually matters - unless you run with terrible tanks, MD is a wasted effort (and even then, with the fact that we now have a few globals worth of ramp-up time unless we've banked a marking targets proc, it also means that pretty much any class hitting with a hard nuke is going to out-threat our MD either way).
As for a 30% heal, that's a self CD that doesn't even let us survive stuff. It lets us heal up from a mistake. Unless you count self cds like Barkskin or Unending resolve as "utility", there's no way to argue exhil is either.
The only utility hunters can be argued to have at this point is turtle, which is... Okay, I guess? It's quite bad compared to what other classes get, for the most part though (Wind rush totems, stampeding roar, innervate, commanding shout, mass dispell/VE with the legendary helm, stuff like that - things that effect the RAID). We're okay with just an immunity though, because they made them a lot more rare by removing greater invis and dispersion from the pool, so it's not terrible. It's just... you really can't argue we do well on utility when a class such as retribution gets both bubble on demand, AND the ability to turn it into a cheat-death if wanted.