Only reason I would want timewalking raids is for them to add missing pieces of old transmog sets to them.
Oh nice more rehashed content because they're too lazy to make new content.
See I thought it was just one guy, but I did, I don't know, maybe ~15+ runs of the raid during the event trying to farm the Weapon Enchant and I had at least one person (often more) be utterly convinced about this AOEing the fire elementals thing and whining at others about it on at least half of those, if not more.
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I really don't think we need more Timewalking.
Timewalking Dungeons sounded fine, but it's actually extremely awful. The rewards are not nearly worth doing it and the nostalgia is non-existing. I mean, they bring back some of the WORST dungeons of all time, like Dark Portal, Arcatraz, Ankahet Old Kingdom and a few more. Running them a thousand times for the mount is just depressing.
You're probably thinking of runs after we out-geared it. I'm remembering the times when we struggled to get those waves down, and welcomed the brief respites to catch our breath. All instances lose their luster when you're running them over-geared, which is a lot of what this thread is about. TW raids could be fun if they involve some challenge and get adrenaline pumping, but will be <sigh> if they are undertuned like LFR and the current interation of TW dungeons.
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Horrible idea
if LFR molten core is anything to go by, i won't give blizzard my money, it's a feature that will take too much time and drain the content elsewhere.
Don't see the point personally. You couldn't give modern gear away, unless you changed the loot tables totally, honestly think about some of that gear scaled up. So your incentive has to be nostalgia, mount, or special transmog (not justifiable enough to make it hard content basically). Then there is the issue of time change between how classes were then and how they are now, not going to be a good thing. Certain mechanics could be impossible while others will be a laugh. Think of dispells and how bad that was just in MC revamp.
Honestly, I'd rather them leave old raids alone. You are better off going back and soloing them than you are trying to force the square peg in the triangle hole, that Timewalking raids would be. I see the mocking quote of "Timewalking Aids" being a thing. I mean, yay Naxx for a third time? Some of those places without resist gear. Ony for a third time. Doing Yogg again....or Mimiron....or good god how awful would Vezzaxx be with the modern game systems if the fight was exactly how it was before.
Without really solid rewards it is going to be hard to justify the time to do it "right" and make it like it used to be. Otherwise it is going to be LFR level and the rewards basically meaningless or a chance at a mount or transmog (same as soloing the content basically). I'd pass on this idea as a whole and leave those places in my memory banks and have new content instead or if they put in the effort it would take to truly bring those raids back and give me something for it, I'd go back then (basiaclly Naxx 2.0, Ony 2.0) would be the only way.
It was horrible how they just took the old mechanics of getting the whole raid covered by debuffs when we cannot spam dispels anymore. Even if people have been dispelling anything, by the time their dispel CDs were available again, the whole raid was covered once more. Why even make this shit dispellable if you could not cleanse the raid until the next wave, anyway? I also had the subjective impression that the tuning was somehow off, and in general, groups have been very bad. I have run MC back then in the end of Classic, and also knew to expact many bad people in an LFR scenario, but MC definitively set the worst LFR experience for me at that time. I did not even try to farm the illusion, only did the run once on every max level character to get the head piece, and was glad that my 4th character got the pet, because I could not stand to go into that place once again, even if I had managed to powerlevel one or more characters. And I assure you, I am quite resistant regarding the amount of bads in LFR.
Also the way they handle taunt-immune bosses in timewalking makes me cringe. Yes, some classes still have aggro-drop tools, like rogues, hunters and mages, but others do not. And usually tanks have the aggro, but what to do in cases when something stupid happens? I especially "love" such cases when playing a healer. OK, dungeons are incredibly easy most of the times now, except when you get a bad group, but I would expect the worst from TW raids based on the MC experience.
Funny to contrast that with the discussions comparing raid difficulty in Vanilla relative to today. Especially when you remember that MC was a LFR-tuned re-release of the single easiest raid in WoW to begin with
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And, most importantly, threat.
Last edited by Akka; 2017-01-23 at 01:52 PM.