- RNG - The class is based all around RNG, meaning, you can do your best but u can still suck, if you dont get the procs of mongoose. --> Agree to a certain point too, spec if fun because its based on decision making and planning when to use your hard hitting attacks. Worth noting that T19 set bonus minimizes this RNG as i was unable to get rid of MB procs, sometimes completely ignoring Flanking Strike.
- Rotation/Priorty - is there any? you put ur dots up, but when u start mongoosing, you cant stop for anything, u need to fit as much as you can, so you end up not using other abilities in order to use as many mon as possible, that's how it worked out for me at least --> Theres no actually a rotation priority, but there is a priority list. Open with Etrap, Lacerate up, dump 1 MB, use Flanking, dump rest of MB, use Flanking on CD if not at 3 stacks of MB, AotE around 4-5s into MF window so you can have AotE damage buff during FotE, FotE at ~2s left in MF and squeeze one more MB in MF miniwindow.
Refresh Lacerate before every MF windows. - The artifact, fury of the eagle, is based on your mongoose, and its best to use it at full 6 stacks, so again, RNG, and you have to delay the use of it, in order to really get the best out of it, its a long CD as it is. --> Agree to a degree. Survival is ONLY spec that needs to wait for AT LEAST 6GCDs to make its Artifact Spell most effective. But on other hand that allows you to preplan your tactics, not just mindlessly spam it. On top of that full 6stacks of MF paired with AotE and FotE just feels extremely meaty and satisfying and numbers are HUGE, so as much its a gimp its that much positive. Also, do note that t19 pushes this even further giving us a % damage bonus on 6 stacks of MF.
- Fury of the eagle is channled - why? --> You can move and interrupt it with another spell cast. I see it as commodity compared to warriors Rampage for instance, if my target dies ill just tab during the cast and interrupt channel attacking new target. Warriors Rampage, if im not mistaken, doesnt work like that, if target dies during the cast, its time wasted.
- Explosive trap and caltraps are both click and position, i just hate that, dont know if you'll agree -->you can use [@cursor] macro mod for, for instance
#showtooltip
/castsequence reset=combat/target/25 [@curstor] [nomod] Harpoon, Explosive Trap
/castsequence [mod:shift] Butchery
i personally use [@player] since i harpoon in and the use my Traps, also, you dont always keep track of your cursor so trap might end up flying in a direction you dont want to. - Animations SUCK, especially the artifact one, Fury of the eagle, looks like a broken monk fists of fury to me. --> Actually i love them! Animations are clean and slick, FotF did look like FoF but now has that spin-jump-stab animation that i find so appealing. Too much particles and flashy animations are one of the reason my im staying away from Enhance/Combat/Retri/DKs and DH specially. I guess this is personal based opinion.
- Some talents really suck/useless, but i guess that's a thing with WoW in general --> Yea. agree on this one.
I play survival as main since beta, honestly thats the only reason why i play hunter at all. So far im really enjoying it and after 7.1.5 and its buffs survival keeps looking better and better. Yea, theres a ton of mechanical issues with it, but also with some other classes too. As i keep saying its a new spec and it will take time for it to fully mature (monks took 2 expansions). The thing is.. im melee only player. period. melee only.
I have tried other classes too ofc and closest to being even remotely fun as survival is fury warrior. I liked enhance too, but its too flashy for my taste.
I keep away from Hunters forums as community here is a bit toxic, i do understand why and i agree, numbers wise hunters now look OK-ish, but mechanically wise they are complete mess. All 3 specs. Putting on side Survival as new spec, hunters are ended up with worst version of mechanical gameplay since old days. Surival.. ranged Surival.. i hope that they will bring it back and make melee version as 4th spec "Tracker" or something like that. Blizzard ended up with hand too deep in pickle jar, they took a ranged spec from a ranged class and made it a melee, worst thing - most fun of all melees to play. In meantime old survivals and hunters overall community is on up-rise while new survival fan base grows by a little from time to time. Even now were headbashing eachother new vs old, this will just continue to grow until blizzard brings back old survival and introduce this one as 4th spec.