Originally Posted by
lotj
When fight speed goes down, unless you gain or lose a cooldown phase the percentage of time you spend in those cooldown phases goes up. Checking around, I didn't see a fight that really crosses that boundary for ferals above the 50-percentile mark.
For a fight, if the percentage of time we spend in a cooldown phase went up and our damage stayed constant, that means our baseline, non-cd damage was actually decreased as a result of the change.
Basically, raid damage (cd's included) went up by 15-20% as the result of 7.1.5, but feral's individual contribution was constant.