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  1. #1

    THe Legion isn't tame - invasions galore!! - 7.2 new waves

    Well, some of you were complainging how tame and non-threatening the legion was, not enough murder and mayham - but you forgot the expansion wasn't finished. Now all of AAzeroth has a steady stream of new invasions, and new lore for all the areas... what do you say now? Here is a sample from wow head

    http://www.wowhead.com/news=259398/p...mb-of-sargeras
    Kruul's Intentions
    The Highlord's Return
    You must destroy Kruul permanently in the Twisting Nether before he overruns your forces at the Broken Shore!
    Twisting the Nether
    Inquisitor Variss stands in the way of Kruul. Destroy him!
    Goodbye Kruul World
    Kruul has landed, now is your chance! Defeat him once and for all!
    The God-Queen's Fury
    Defending the Halls
    Stop Sigryn from confronting Odyn.
    The Fallen Shieldmaiden
    Defeat Sigryn and her fel council.
    Turn Back the Tides: Val'sharah
    Speak with Cenarius
    Speak with Cenarius to begin the assault.
    Secure a Foothold
    Aid Cenarius and his forces in defeating Crushfist.
    Open the Way
    Destroy the barrier blocking the tower entrance.
    Moving on up
    Reach the top of the tower.
    Lord of the Tower
    Eliminate Wrath-Lord Akrazar.
    Clear the skies
    Use the Fel Cannons to clear the airspace around the tower.
    Up and Away
    Ride the Dreamweavers' Hippogryphs up to the Legion Command Ship .
    Defeat the Legion Commander
    Rout the invasion by defeating the Legion Commander overseeing the attack.
    Escape!
    Jump off the ship to escape.
    Stirring in the Shadows
    Choose Your Allies
    Choose 2 paladins to accompany you through Stratholme.
    Search the City
    Search Stratholme for stashes of holy water and the three missing paladins. Destroy any unholy abominations you come across.
    Return to Grayson
    Retrun to Grayson and give him the holy water.
    Imbue the Barding
    Channel your holy power through your artifact weapon onto the barding.
    Ride to Rivendare's Crypt
    Find Baron Rivendare's remains in his crypt at the heart of Stratholme.
    Defeat Raemien
    Kill Raemien the Soultaker
    Speak With Grayson
    When you're ready to leave, speak with Grayson and he'll see you returned to Light's Hope Chapel.
    Turn Back the Tides: Stormheim
    Freedom
    Free the captured Storm Drakes.
    Siege Breaker
    Use the storm drakes to eliminate the Legion's ground forces.
    Insertion
    Get to the Legion Ship.
    Taken Down From Within
    Sabotage the Legion forces on board the ship.
    Commander Takedown
    Defeat Lord Commander Alexius and disable the ship's capabilities.
    Get Out of There
    Use the Storm Drakes to extract.
    Tournament of Valor
    Challenge and Defeat Your First Opponent
    Challenge Damrul the Stronk to fight and defeat him.
    Challenge and Defeat Your Second Opponent
    Challenge Omanawkwa Steelhoof to fight and defeat him.
    Challenge and Defeat Your Third Opponent
    Challenge Asrea Moonblade to fight and defeat her.
    Defeat Your Final Opponent
    Go to the designated area and defeat your final opponent.
    Turn Back the Tides: Azsuna
    Assist the blue dragons
    Join the blue dragons in their assault against the Legion.
    Meet up with the Blue drakes
    Reach the blue drakes to acquire transport to the Legion ship.
    Reach the Legion Ship
    Reach the Legion ship.
    Get on up there
    Reach Felweaver Axtris and defeat him.
    Take down the Leader
    Eliminate Fel Lord Xeritas.
    Escape!
    Use the drakes to escape the Legion ship before it is destroyed.
    Highmountain Scenario
    Securing Thunder Totem
    Secure the upper portion of Thunder Totem.
    Base Defense
    Rendezvous with Mayla in the lower portion of Thunder Totem.
    Incoming!
    Defend the area from incoming enemy attacks.
    Last Defense
    Eliminate the lieutenant leading the assault.
    Regroup
    Escort Mayla to meet up with Lasan outside of Thunder Totem.
    To the Ship!
    Use Lasan's War Eagles to reach the Legion Ship.
    Free our people.
    Rescue the highmountain tauren captured by the Legion.
    Destroyed from within.
    Set explosives at key points throughout the ship.
    The final fight
    Assist Lasan in the fight against the Legion Commander.
    Time to go.
    Use the eagles to get off the ship.
    Upper Return to Karazhan
    Upper Return to Karazhan
    Return to Karazhan and stop Viz'aduum the Watcher from opening portals to Legion worlds.
    Upper Return to Karazhan
    Return to Karazhan and stop Viz'aduum the Watcher from opening portals to Legion worlds.
    Akazamzarak's Hat
    Into the Rabbit Hole
    Find out what's happening to Akazamzarak's rabbits.
    Lupine Fiasco
    Kill the Voracious Wolf that's eating Akazamzarak's rabbits.
    Now For My Next Trick
    Leave Akazamzarak's Hat.
    Defense of the Fel Hammer
    Repel the Invaders
    Repel the demons invading the Fel Hammer
    The Mother's Revenge
    Retake the forge room
    Gaining Control
    Retake the control room
    Mutual Destruction
    Destroy the Legion ships
    The Archmage's Reckoning
    The Confrontation
    Xylem is draining Azeroth's Ley lines. You must stop him!
    Gaining Power
    Stop Xylem from channeling on the Focusing Iris.
    The Shadow Within
    The shadows within Xylem have been let loose! Protect Xylem as he restores the ley energy to Azeroth.
    Imminent Launch
    A Helping Hand
    The High Tinker's forces are preparing for battle. They'll need your help to stop Themaplugg in time.
    Operation Preparation
    Let High Tinker Mekkatorque know when you are ready.
    Imminent Launch
    You must prevent Thermaplugg's missile from launching to the Broken Isles!
    Thermaplugg's End
    It's time to put an end to Sicco Thermaplugg's reign of terror once and for all.
    Fight the Imp Mother
    Agatha's Lair
    Defeat Agatha
    You Can't Take the Sky from Me
    Meet Up with Thisalee
    Meet Thisalee near Rhut'van Peak
    Infiltrate the Legion Encampment
    Prowl and follow Thisalee into the Legion encampment
    Scouting Infazzar's Plans
    Watch Infazzar and determine his plans
    Flying Abominations
    Fight off the attacking demons
    Follow Infazzar
    Follow Infazzar to his ship
    Kill Infazzar
    Fight your way to Infazzar and retrieve the Idol of Aviana
    Return to the Dreamgrove
    (Optional) Use Teleport: Dreamway
    Lower Return to Karazhan
    Lower Return to Karazhan
    Return to Karazhan and defeat the tower inhabitants.
    Lower Return to Karazhan
    Return to Karazhan and defeat the tower inhabitants.
    Gathering of the Storms
    Talk to Thunderaan
    Talk to Thunderaan about the task he wishes you to perform.
    The Lords of Wind
    Convince Rohash, Nezir and Anshal to swear allegiance to Thunderaan.
    The Skylord Returns
    Take a whirlwind to the center platform.
    Defense of Aviana
    Report to the Shrine
    Speak with Skylord Shadegrove
    Defend the Shrine
    Kill demons attacking the Shrine
    Return to the Shrine
    Return to the Shrine and investigate the screams
    Uncover the Traitor
    Reveal the traitor in the Shrine
    Return to the Dreamgrove
    (Optional) Use Teleport: Dreamway
    Night of the Wilds
    The Hunt Begins
    Locate the first animal track.
    Trail of the Wolf
    Follow the trail of the Great Wolf.
    The Great Stag
    Put the spirit of the Great Stag to rest.
    Trail of the Hawk
    Follow the trail of the Great Hawk.
    The Great Worm
    Put the spirit of the Great Worm to rest.
    The Great Cat
    Locate the spirit of the Great Cat and put it to rest.
    The Great Owl
    Locate the spirit of the Great Owl and put it to rest.
    The Wolf and the Hawk
    Follow the tracks to the Great Wolf's den.
    Night of Claw and Talon
    Put the spirits of the Great Wolf and Hawk to rest.
    A New Dawn
    Greet the Wolfhawk.
    Felwing Ledge
    Speak with Matron Mother Malevolence
    Speak with Matron Mother Malevolence.
    Attempt to Subdue the Wild Felwing
    Fight with the Wild Felwing until it submits to you.
    Track the Wild Felwing
    Using your demon sight, track where the Wild Felwing flew off to.
    Attempt to Subdue the Wild Felwing Once More
    Once again, attempt to fight with the Wild Felwing until it submits to you.
    Continue Tracking the Wild Felwing
    Using your demon sight, continue to track the Wild Felwing's location.
    Subdue the Wild Felwing Once and For All
    Finish subduing the Wild Felwing until it submits.
    Ride the Wild Felwing
    Ride the wild felwing back to the demon hunter camp.
    Calling the Wrathsteed
    The Calling Stone
    Place the Xorothian Calling Stone.
    The Minions of Xoroth
    Hold off Arax'ath's minions.
    The Fel Knight
    Defeat Arax'ath and enslave the Wrathsteed.
    Lower Return to Karazhan
    Lower Return to Karazhan
    Return to Karazhan and defeat the tower inhabitants.
    Upper Return to Karazhan
    Upper Return to Karazhan
    Return to Karazhan and stop Viz'aduum the Watcher from opening portals to Legion worlds.
    End of the Risen Threat
    The Landing
    Gain entrance to Black Rook Hold through the landing.
    Searching for the Rook
    Commander Thorn is inside Black Rook Hold. Follow Jarod Shadowsong into the depths of the hold to find your foe.
    Desperate Times
    Your allies have been captured! Rescue them before their souls are corrupted!
    What Lies Ahead
    Your allies seem injured but will move on your command.
    Erdris and the Risen
    Your allies have gone mad! Save them from each other while stopping Erdris from raising an army of souls.
    Rise, Soldiers!
    Erdris has commanded his soldiers to Rise. Defeat them!
    A Thorn in the Side
    Slay Erdris Thorn.
    The Assault on Broken Shore
    Into the Fray
    Reach the Broken Shore
    Vanguard of the Assault
    Defeat the legion forces
    Might of the Legion
    Defeat Lord Kalgorath
    Rifts of Chaos
    Close the portals and defeat Dread Command Arganoth's forces
    The Doomguard's Command
    Defeat Dread Commander Arganoth
    Gateway to Ruin
    Take the Demonic Gateway to the base of Mephistroth's command ship.
    Engine of Souls
    Sabotage Mephistoroth's command ship
    The Sunken Vault
    A Call from the Depths
    Locate the lost Titan vault near the Maelstrom.
    The Lost Observatory
    Enter the Titan vault.
    Custodial Matters
    Activate the console to power up the custodian.
    The Seekers
    Listen to the custodian's story.
    Constructs Awaken
    Defend yourself against the vault's defense mechanisms.
    Feltotem's Fall
    Taking Down Tugar
    Tugar has gone to ground in the Bloodtotem Ritual Cave. Its time to put an end to him.
    Dangerous Chase
    Tugar has withdrawn deeper into the cavern. Find a way through his traps.
    Feltotem's Fall
    Defeat Tugar Bloodtotem and Jormog the Behemoth.
    Wailing Critters
    Deviate Dangers
    Deviate the deviate critters that are flourishing in the caverns.
    Son of Skum
    The Son of Skum has awakened and blocks your way!
    Legacy of Fangs
    Battle the companions of cavern's former druid inhabitants.
    Call of the Serpent
    Serpentis' own pet waits for you ahead.
    Ectoplasmic Growth
    Deviate ectoplasm continues to grow within the cavern. Clear it out.
    Confront Shadowy Figure
    Someone else is here! Confront them!
    Everliving
    A spore of Verdan the Everliving is re-growing. Destroy it before it grows to full strength.
    Dispersion of the Discs
    Prepare the Discs
    Listen to Kalec's Instruction
    Disperse the Elements
    Disperse the disruptive elements in each disc.
    Panic At The Brewery
    Knock Knock...
    Break down the door!
    Detoxification
    Detox diseased Brewers and recover 8 Barrels of Storm Brew.
    Maniacal Laughter...
    Break down to front doors to get outside.
    Chug It!
    Drink the Storm Brew. You won't explode. Unless you are secretly a demon...
    Demon Overload
    Close the legion portals to stop the attack on the brewery!
    Brewmasters Attack!
    Find Brewmaster Blanche!
    Battleship: Ruin
    First Contact
    Gain access to the ship's computer system.
    System Overload
    Overload the shield generators.
    This Ship Will Self-Destruct in...
    Initialize the self-destruct sequence.
    Lord Mephistroth
    Defeat Mephistroth.

  2. #2
    People still gonna complain

  3. #3
    Invasions are fine with me. I'm not sure how someone thinks WoW can be threatening? Anything short of permanent character death isn't going to feel threatening.

  4. #4
    Quote Originally Posted by Blur4stuff View Post
    Invasions are fine with me. I'm not sure how someone thinks WoW can be threatening? Anything short of permanent character death isn't going to feel threatening.
    well, after you deal with threatening every zone, it does start to feel ordinary, and world ending every 2 years, what could possibly make it feel urgent? it's too overplayed.

  5. #5
    Brewmaster TheVaryag's Avatar
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    Quote Originally Posted by ravenmoon View Post
    Well, some of you were complainging how tame and non-threatening the legion was, not enough murder and mayham - but you forgot the expansion wasn't finished. Now all of AAzeroth has a steady stream of new invasions, and new lore for all the areas... what do you say now? Here is a sample from wow head

    http://www.wowhead.com/news=259398/p...mb-of-sargeras
    Kay... so barely one third of the planet Is being threatened again, how dangereous... oooooh, danger... 4 zones out of all the possibly zones on Azeroth are being Invaded, how dangereous...

    Still not dangereous, It's all happening on the Broken Isles. If they have all those space ships, all this new tech they hid from us before, and can teleport and make portals nearly anywhere... why not just Invade all of Azeroth at once? Take footholds everywhere, start attacking major cities, create distractions In other regions whilst fighting the real fight elsewhere... why are they centered on the Broken Isles? Nothing of Import there for them but the tombs. And that's the last bastion of strenght they have, as we removed the other ones from all the 4 zones, apart from Suramar City. But even then, that's also being removed as soon as we clear Nighthold storywise. Then Suramar would be "Free of demonic Influence" and that's that.

    Still don't feel the real danger and Invasion of the legion... Invading 6 zones out of all the zones In Azeroth wasn't threatening either.
    Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?

  6. #6
    Deleted
    Quote Originally Posted by ravenmoon View Post
    Now all of AAzeroth has a steady stream of new invasions, and new lore for all the areas...
    Sadly, only Broken isles, not "all of Azeroth".

    The pre-expansion Legion invasions have returned; this time they are in Broken Isles zones!

  7. #7
    I think complaints were how in the end of every zone we always win which diminishes the threat in the first place. For Legion to feel threatning something of more of an impact should have happened to important landmarks & people of Azeroth (One defeat at the start of expac is not enough to bring hopeless atmosphere). When expansion was annanonced a lot of people including myself were thinking that this will be invasion su huge that we will be barely surviving and Legion would retake our world. (Play war3 roc last mission for hopeless feeling when Legion invades). Then as Kadghar said in some video or somewhere "Let's retake our world!" stuff would happen. So far it feel's like Legion is a pushover and on defensive ever since first month of xpac. Can you honestly say that so far this invasion feels bigger then WotA or Third War? We're slicing through demon commanders like knife though butter. I always enjoyed Burning Legion story-arc since I am War3 baby but I don't like how they made once-feared characters like Archimonde, Tichondrius and Mannaroth into villains without personality which we beat the crap out of just like that.

    If I could remove one thing from Legion story it would be Arifacts and Pillars of creation beacuse I can already see "You're empowered by X Y, you're strong enough to beat Sargeras now" story which is so unimaginitive that it's sad IMO. I hope BL arc get's more satisfying conclusion than that.

  8. #8
    Deleted
    These sound to me a lot like the continuation of our class-stories...

    Stirring in the Shadows

    Choose Your Allies
    Choose 2 paladins to accompany you through Stratholme.
    Search the City
    Search Stratholme for stashes of holy water and the three missing paladins. Destroy any unholy abominations you come across.
    Return to Grayson
    Retrun to Grayson and give him the holy water.
    Imbue the Barding
    Channel your holy power through your artifact weapon onto the barding.
    Ride to Rivendare's Crypt
    Find Baron Rivendare's remains in his crypt at the heart of Stratholme.
    Defeat Raemien
    Kill Raemien the Soultaker
    Speak With Grayson
    When you're ready to leave, speak with Grayson and he'll see you returned to Light's Hope Chapel.
    For instance... sounds like the paladin version.
    Especially seeing how it's about a "barding you channel your holy power into".

    Quote Originally Posted by TheVaryag View Post
    Kay... so barely one third of the planet Is being threatened again, how dangereous... oooooh, danger... 4 zones out of all the possibly zones on Azeroth are being Invaded, how dangereous...

    Still not dangereous, It's all happening on the Broken Isles. If they have all those space ships, all this new tech they hid from us before, and can teleport and make portals nearly anywhere... why not just Invade all of Azeroth at once? Take footholds everywhere, start attacking major cities, create distractions In other regions whilst fighting the real fight elsewhere... why are they centered on the Broken Isles? Nothing of Import there for them but the tombs. And that's the last bastion of strenght they have, as we removed the other ones from all the 4 zones, apart from Suramar City. But even then, that's also being removed as soon as we clear Nighthold storywise. Then Suramar would be "Free of demonic Influence" and that's that.

    Still don't feel the real danger and Invasion of the legion... Invading 6 zones out of all the zones In Azeroth wasn't threatening either.
    If you would read the thread you replied to you would see these scenarios are not limited to the Broken Isles at all.
    More prominent loactions include:
    - Stratholme
    - Maelstrom
    - Karazhan
    - Gnomeregan
    - persumeably the Stormstout brewery
    Last edited by mmocda667d9fcc; 2017-01-20 at 11:21 AM.

  9. #9
    The Insane Aeula's Avatar
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    Stratholme might be the paladin order hall solo scenario.

    Either way these invasions shouldn't have ended with the prepatch. I'd like to see them back in the old world.

  10. #10
    Deleted
    Quote Originally Posted by ravenmoon View Post
    Well, some of you were complainging how tame and non-threatening the legion was, not enough murder and mayham - but you forgot the expansion wasn't finished. Now all of AAzeroth has a steady stream of new invasions, and new lore for all the areas... what do you say now? Here is a sample from wow head

    http://www.wowhead.com/news=259398/p...mb-of-sargeras
    Those aren't invasion quests, those are the new class campaigns.

  11. #11
    If they hit hard like they did in vanilla it wouldn't have been a joke....


  12. #12
    Deleted
    Hope we will be able to use them to level 1-100 in a few hours like during the 7.0 event

  13. #13
    I am Murloc! Usagi Senshi's Avatar
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    Quote Originally Posted by Pwaite View Post
    Hope we will be able to use them to level 1-100 in a few hours like during the 7.0 event
    That would be quite nifty and I would start and finish my gnome DK for kicks.
    Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!

  14. #14
    This sounds like a shift in tone an expansion based around a legion invasion needed. Was weird to go from failed suicide missions and invasions all over the place to gathering mac guffins and befriending cows.
    Hopefully they will do a good job with it.
    "And all those exclamation marks, you notice? Five?
    A sure sign of someone who wears his underpants on his head."

  15. #15
    Deleted
    Slightly misleading title. These strings are clearly class hall campaign related. With just a quick glance I can see paladin, rogue, demon hunter and shaman campaigns there.

  16. #16
    Quote Originally Posted by shuubi View Post
    Slightly misleading title. These strings are clearly class hall campaign related. With just a quick glance I can see paladin, rogue, demon hunter and shaman campaigns there.
    true, but they also have invasions. They are scenario strings, of which you have ones for each class hall too.

  17. #17
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by ravenmoon View Post
    true, but they also have invasions. They are scenario strings, of which you have ones for each class hall too.
    lol no there will not be class hall invasions...
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  18. #18
    Quote Originally Posted by tyrs ankle View Post
    People still gonna complain

    Of course, I bet everything is 12 months gated

  19. #19
    Are the Nightborne, Feltotem and Felskorn involved at all, so far?
    Last edited by Kellorion; 2017-01-20 at 10:51 PM.
    Originally Posted by Blizzard Entertainment
    wE doN't kNoW wHaT pLaYeRs WaNt FoR cHarAcTeR CrEaTiOn MoDeLs

  20. #20
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