Who designs trinkets, and what sorts of thoughts/discussions/planning goes into it?
I started wondering tonight after getting a drop on Royal Dagger Haft.
This is clearly a tanking trinket, and one aimed at survivability. But if you look at any tank guide for any spec, you'll see that crit ranks as worst or 2nd worst stat for survivability. Yes, crit helps with parry, but still sims as weak for overall survivability. Which means, aside from the once in 6 minutes that this trinket might proc, it is one of the worst trinkets you could use if you are struggling to keep your tank alive.
Some possibilities that come to mind:
- Design team lacks attention to detail and assigns stats randomly (farfetched?)
- Design team doesn't play and is ignorant of stat priority for specs that can loot trinket (seems unlikely)
- Design team made conscious choice that trinket dropping from early boss should only be 'meh'
- Something else I haven't thought of
Don't get me wrong; I'm not ranting or upset. Just waxing philosophical and honestly wondering what goes through their minds when they create something like this.