again you arnt reading, its expotential because you are doing harder and harder content, in the same time, and that content is giving you more points
back when you had 1 legendary it took 10 minutes to do a normal and gave you 1/100 points
going for your second it now takes 3 minutes to do a normal, and they now give you 1/300 points....
So I farm m+/do emisarries on my shaman, I'm on 8 days played, have 2 legendaries.
I do maybe 1 day of emisarries per week on my warlock, I'm on 4 days played, have 3 legendaries.
???
That's not how the law of large numbers work.
Statistics mean nothing to the individual.
You may have a 0.00001% to get a legendary on the first dungeon someone runs after dinging 110.
However, to the person who actually did get that legendary on the first run, it's a 100% chance.
Does that mean everyone else should get a 100% chance too?
The opposite can also apply.
There may be a very small chance of not obtaining a legendary even after 7 times of what is required according to the site.
That doesn't mean that YOU can't be the person for who that small chance applies.
It is not the reality for everyone else, only for you.
https://rsuurd.github.io/killpoints/
Just remember it is just a play on the rule of averages and by no means an absolute. RNG is RNG reguardless.
But it was only 10 points off from my 4th legendary drop and was about 100 off from my 3rd. So while again, RNG is RNG, the rule of averages are there. I would use it as a tool to say "ok its getting close to be that time"
Last edited by Low Hanging Fruit; 2017-02-05 at 07:23 PM.
except it is rng... your math is garbage
you still havent proven its not rng, because it is, your "calc" has been proven wrong by many examples
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omfg do you even know how RNG works?
thats like saying a dice that removes a side each roll is not random...
its still random, just that it becomes less random each time
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(i was pointing out how it is RNG, and this calculator is stupid, as the op is trying to state its not RNG and this legendary is exact)
Kill points aren't a thing. My character has 1937 of these "killpoints" however, I raid 6 days a week on the mythic level. I have no idea how these thing started but its time to stop, its all based on rng and chances. Also having 4 "crap" legendary items will not prevent you from preforming well. You can still be in the top 5% without the bis legends.
except it doesent
rolling a 2 sided dice that one side has 1, the other 2, THAT IS STILL RNG
and even if it is linear who says the linear curve isnt higher then the exponential curve of the legendaries?]
you seem to be spouting random math where its not needed trying to sound smart
RNG doesn't mean it will NEVER happen. If that is the case, maximum likelihood estimation will NEVER work. maximum likelihood estimate
op is totally right. Many top players went like this: Farm to 4 legendaries, the 2 good ones not amongst them = new chars of the same class. repeat until 2 bis legendaries are yielded. This shit has to stop. The best way would be delete your crap legendary, and farm a new one, so you are able to play your main char (some people played the same char for like 10 + years) and still stay viable.
and /lol at all the newbs that have no idea whats going on in this game. Just check the names of the chars from dps demanding kills, for example methods guarm killvid, its not the 5+ year old main, but the same class, same spec reroll with a few ^and ´ and ` in their otherwise same names. It was even brought up in this forum and the general consensus is going to 4 legendaries, and reroll same class up to 4 again until u get lucky with the two dps legendaries.