does not feel like an MMO at all anymore. it feels like a 3rd person diablo set in the wow universe, for the most part. you go to area X, do one quest, get your reward, then you fly off to the next quest, kill 10-20 of something and so on. makes little sense lorewise too.
It also feels very weird, that you're this "Champion" fighting with just a few main characters, when in fact its an MMORPG, as in massively multiplayer. why set the focus to ONE player, and not set the focus to the guilds / groups of friends and such?the only part of the game that does that these days is.... the raid instances. and only the raid instances themselves. not the story that unfolds inside there and so on.
I enjoyed your post because all of the stuff you are complaining about is stuff that has been part of wow from day 1.
Vanilla and BC were even bigger grindfests full of people hogging loot (except back then you didn't have personal loot and people would grab items with stats not particularly meant for their class because it was a DPS upgrade, or grab leather pieces from leather-wearing classes when they could wear mail, or mail from mail classes when they could wear plate, etc, etc.). All that world quests did was randomize dailies to not be the same 5-25 quests every single day.
The game has always been go to area X do quests (except in Vanilla this meant either kill things, kill things and loot things off them, or loot things off the ground) and then mount up and go to the next quest and repeat. It frequently made very little sense or was arbitrary, vague busy work like "we need supplies but for some reason aren't getting them from the large city next door so go kill wild animals".
The actual storyline was always handled in raids. Pre Wrath, you didn't even really deal much with the main story, because you were busy doing random hero work, it just happened behind the scenes or was implied in you doing a raid. You were always the champion sent in with a handful of others to fight big things or the one champion who showed up to a camp and could help, or the one champion who could rescue someone, or put an end to some menace or do whatever needed to be done.
So why is this same gameplay suddenly something you object to?