Nothing to say for the moment, after 83 TW dungeons since wednesday.
Massives amount of player don't know theses dungeons, can slow down your rush (especially for Vizir @ niuzao)
https://goo.gl/EsZBmg
Last edited by mmocf2b6c3b75f; 2017-03-11 at 09:48 PM.
Not. The. First. Boss. You can do whichever of the two you like first. After killing the the water elemental summoning fellow you get a 5min debuff, kill the endboss before it expires and you get an achievement.
It irritates me to no end, that "left = first" is so ingrained in players that you better make a premade if you ever want that achievement on your 15th Alt.
On Topic: MoP dungeons are as easy as ever. Everything just keels over as it did back then. Not the slightest bit of challenge.
Free shaoshao rep mofos !!!!!!!!!!
Also, the first boss in Siege of Niuzao Temple is busted, unless you nuke him, his ability is a oneshot no matter what you do ( aside from poping a defensive cd )
Actually it's not, I did wipe to the aoe damage explosion on it trying to not "stand in shit" , but someone gotta soak the middle pool so it shrinks, which will put a stacking dot on the player, but it greatly reduced the aoe damage.
Also kill the incoming yellow slime adds.
Back in MoP people were so overgeared at some point people just nuked him down using the buff you get from killing the Resin flake slime adds.
Last edited by Teri; 2017-03-12 at 10:55 PM.
The mount is beautiful, was happy to pick that one up.
Unfortunately, the TW dungeons themselves are ridiculously easy and therefor not fun at all.
They also reaffirmed my original impression that the MoP dungeons were really half-assedly designed, and clearly showed how Blizzard at the time was hoping to zone out 5-mans completely and replace them with the even more half-assed scenarios.
A shame really, because in terms of visuals, music and feel, they are absolutely beautiful, like all of MoP.
then blizzard perfectly nailed this timewalking, when i dinged 90 about realm 17th i pugged all dungeons no-one ever died and facerolled them all, super easy, why should timewalking be hard? that's not going back in time thats completely different.
things like TBC timewalking is crap because mobs in shattered halls don't instantly kill the tank without CC which isn't how TBC was, i can pull like 3 packs 16 mobs in shattered halls pops CD's and survive, in TBC you'd be dead before all 16 got within melee range lol.
IMO there should and could be some healthy balance somewhere in between. TW dungeons shouldn't be something you'd have to plan in several hours for and have a ton of built-in wipe resistance to complete. But when the dungeon presents no notable resistance whatsoever, be it from normal trash packs or bosses, it just becomes a boring exercise with no gameplay value. It's just not fun to watch stuff die without it even being remotely capable of posing a threat.
I did them today on my warrior. I hadn't done the instances since MoP and it was fun.......even if the DPS were killing everything before I got enough rage to use IP.
Me thinks Chromie has a whole lot of splaining to do!
Loved getting back to these. They went fast and effortlessly.
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I miss having old sets so TW isn't as fun as it used to be, but I'm still enjoying myself. Also RIP tiny abom jar with hammer of the righteous and seal of the righteous making you deal 80k dps in TBC dungeons ;_;7
Last edited by BHD; 2017-03-12 at 10:34 AM.
Cave Cave Deus Videt
Damage vs Healing seems a tad high, my priest was only healing for 5k with flash and greater whilst people were having huge chunks taken out.
I've done these on 7 or 8 toons now and I feel theses set of tw dungeons go fast and possibly under-tuned.