It was a hassle in TBC if you fell behind but the game itself was newer and it was less of a problem generally I suspect. I joined up mid-BC and never really caught up but didn't care much because it was otherwise an amazing thing to experience.
Ten years on that's not going to work.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
You misused WE for I. Speak for yourself. Or join one of many complaint threads about there being "too much RNG" in an RPG.
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
I'm fine with the way it is, my friends who I raid with can't be on as much as me and I don't have to drag them to the loot, they can contribute to downing a boss. Then again I don't base my self worth on what pixels I have on a character that other people don't have. When I die I plan to be surrounded by friends and family, not have 'was 1337 at warcraft' written on my tombstone.
I could give two shits if someone has something that is rare or common so long as we have fun together.
If you push a button that finds you a 'random group' and it gives you a random group of people with random skill and random knowledge then you have no right to complain that a 'random group' button did what it was designed to do. The fault lies in your inability to make friends to play with instead of relying on a button designed to be random. It is a 'random group' button, not a 'best of the best' button.
The implementations of emissary caches, WF/TF, and the legendary system has worked out well overall. People are not accustomed to WoW where their newly dinged alt isn't on par with their mains in 2 days however.
Considering the kind of player WoW attracts nowadays, RNGs and "endless gear treadmills" is pretty much the only system that both satiate the kind of player that expects a gear upgrade every hour, and still makes sure people aren't "done" within 2 lockouts.
Armchair hardcores are always going to complain. The vast majority of WoW players now enjoy having more things to strive for, even on their mains, half a year after release. I think I prefer that to the apathy we saw a month into WoD.
Last edited by MasterHamster; 2017-03-17 at 12:06 AM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
What does catch up system have to do with say 2 rogues going into both dungeons to get their hidden skins, the first rogue getting them both on first runs and the second rogue taking 150.
Edit
Also to the chap below you, I loved TBC. Karazhan is the best raid I have enjoyed, I wish they would scale it up.
I miss the Friday Night drunk kara runs.
the reason legendaries work the way they do in diablo is because they drop frequently and there's ways to transmute items or play the casino to get specific legendaries. The way legendaries can be obtained isn't the issue...the drop rate, not having a way to transmute them, and no way of targeting(although this is changing in 7.2) specific legendaries. They keep saying they want people to be able to swap pieces in and out based on the fight, yet dont greatly increase the rate at which you obtain them...I mean shit...even if you were guaranteed to get a legendary a week, it would take around five months to finish your class. Which honestly isn't asking too much with how game breaking some of them happen to be. Not to mention if your main spec gets nerfed and the other spec takes over....you're even more fucked.
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It's actually much faster to gear your alts now than before. the only exception is your artifact and unlocking the third slot and all traits.
Last edited by RuneDK; 2017-03-17 at 03:44 AM.
Did everyone forget that Diablo 3 had a failed system that was put into place at its creation too called the Real Money Auction House. Everyone who abused that fought for it too despite it making the game unfun and unplayable. They made a mistake then and the game only improved after it was removed.
The Legendary Drop Rates and the One Spec AP grind are the "Real Money Auction House" of Wow. One big mistake. It has to go. Even true Hardcore professional from that Midwinter Guild that recently quit say the same.
Source: http://www.method.gg/the-nighthold-h...nter-interview
"What was THE worst thing about progress in Legion?
Kaowa: The worst thing about progress in Legion is being locked to one spec (mostly as a pure dps) by AP and by legendary items, and in a similar vein, having non-existent talent choices within each spec. The most fun for me during progression, is constantly re-evaluating my choice of spec and talents to better cater to an encounter's demands. The class systems of Legion have all but completely removed that element of the gameplay.
Euphoneous: Farming AP. I had no plans to raid in Legion because I had just started law school but changed my mind about raiding after ToV. Coming back to the game, while behind on AK, and having to farm the AP to get to 54 traits was a truly miserable experience. I’ll probably never step foot in Maw again.
From Blizzard HQ:
"Dear OP,
we get that you dont like ""diablofied"" wow (/rolleyes). But we giev a shit about you and your customerz crowd. We like diablofied wow, cauze of all the dollarz (bling bling $$$ in our eyez, pew pew in yourz hahahahaha). So go and fuck yourshelf while we stick with that shitz! weeeeehaaaaa!"
Last edited by Niwes; 2017-03-17 at 06:17 AM.
OP doesn't speak for me. I left during the cluster that was pandas, after cata was also a disappointment (to me at least). Came back for WoD and it was lackluster. Legion is better than anything since Wrath (again, to me personally... and I probably have some rose glasses for BC/Wrath).
Every expansion in the game has people who love it, people who hate it and people who just play it. This xpac feels like more loving than hating to me but maybe I'm reading the tea leaves wrong...
"And then, as though awoken from a blind stupor,the people of the internet realised that: no one gives a damn.
And no damns were given." - Calon, MMO-Champion (source)
Of course it is. Getting you BiS trinket/weapon or not was maybe 2-3% of your overall DPS compared to the next best choice. Having good or bad legendaries easily makes up 10+%. Plus, you killed a raid boss once per week to "farm" your BiS gear. For most people, it did drop at some point and if not, tough luck. Now you have to grind your ass of to have a decent shot at having 2 of the best legendaries for one spec.
The same goes for TF gear from M+. I have run MoS more than 110 times and my best Memento of Angerboda is 860 with a socket. It is ridiculous to compare that to past expansions.
Yeah pity you didn't get to see the Alliance ravaging orgrimmar and wasting a true orc. Thank you blizz.
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For me it was too much. I leveled to max but cringing all the way through. I just couldn't stand "Chun lo" eating rice talking about peace, while monkeys were ooking and giant rabbits with giant carrots were doing their thing.
For some people even that part of a game is important. The story behind and the characters at play. The dialogues the writing. All that jazz.
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You're taking the choice to grind it because you have the option available to you. If in the past you could have grinded bosses for gear you probably would have done it.
The problem isn't the system that is meant to provide an incentive for people to keep doing older content, the problem is you misunderstanding the system and doing 110 mos runs.
If they finish this expansion up good enough, this'll be the best expac so far for WoW in my opinion. Is it perfect? No, but what is. Legendaries I don't mind, especially considering they have seemed to be good at addressing ones that aren't solely for a main role (Prydaz, Sephuz etc.). I've enjoyed the story so far, again, it's not perfect but comparing to several of the previous expansions, it's pretty good. The Artifact power grinding can be tedious, although I will say that I've gotten my weapon weapon to 54 traits without having to really run a lot of Mythic pluses, (doing WQs that offer AP, with some dungeons thrown has enabled me to avoid spam running MoS) as well as the fact that it offers something else to do.
But as I mentioned at the top of my post, this is all my own opinion, as are all the things you mentioned in your OP. At the end of the day, this is just a game, and no one is holding a gun to your head, demanding that you play something that, judging by your post, your starting to dislike/hate. If the path that Blizzard are putting WoW on doesn't appeal to you or you don't like it, then maybe it's time to move on to something else. As I've often mentioned to friends and guildies who have complained about Legions 'grindiness' and 'rngfest' gameplay, the expansions that people seemingly hold up as the pinnacle of WoW (BC, Wrath and Vanilla specifically) had the exact same elements.
BC had content outside of raiding to push your character along AND it was a grindfest in Badges of Justice. I can't remember how many times I ran Heroic Mechanar (no different to Maw of Souls btw) to get those badges to supplement my character with gear. The system was even expanded in Wrath with multiple types of Badges to get. And Vanilla, the time that, reading threads on this site, is what people want the most was as grindy and rng-based as this game has ever been.
Again, it's all personal opinion and feelings, but when you say 'we' at least know that there are some of us (seems to be a minority at times) that feel the opposite.
I did not even grind it (that would look different). You don't get that there is (kinda) "good" and definetly bad RNG when it comes to loot drops.
Before the change of the loot system, bosses had loot tables of 8-12 items. Farming a raid boss for 20 weeks out of the 24-26 weeks a big raid tier usually lasts meant 20x5 items = 100 chances for a specific item. That meant your raid could reasonably expect 4-8 drops of each item during farm (bonus rolls could further improve this). Usually all or most of the players got what they wanted unless you had a very unbalanced roster with many players all needing a specific item. Of course there where outliers, but they were extremely rare. The bottom line is, you put in a certain amount of effort and the probability to get a fair reward was pretty high and the unlikely "loss" due to not getting it was relatively small.
The fact that even more than a hundred runs don't even get you close to the reward you seek is a seriously broken RNG system. Because I am not an outlier with this, it is relatively common. Running 110 (or whatever number) of MoS does not improve the chance of getting a decent Memento trinket enough to have a reasonable effort/reward ratio. This can lead to people just not caring anymore (and it has for me).
The same is true for legendaries: it is so hard and takes so much time and effort to even get to 5-6 legendaries and it is still too random to even get what you want and need.
I get that some players don't care, because their characters power is not relevant enough for them. But someone not caring about a broken system does not mean it isn't broken. There is literally no one that defends the current implementation of WF/TF/legendaries/AP as something that can't be improved significantly. The most common argument "for" them is "it's not THAT bad imo".