Page 1 of 9
1
2
3
... LastLast
  1. #1

    So those whom were unlucky are punished?

    The new system only rewards those who were lucky enough to dodge all the bad non-spec legendaries. (This effectively means that you have 0 legendaries for the other specs as long as you got lucky and dodged utility ones - means you will get 1-2 legendaries for your offspecs at a very quick pace compared to say your 3rd,4th,5th etc....

    How is this a fair method of alleviating frustration?

    The rich get richer and the poor stay poor.


    Utility legendaries should be in their own category and not count as having one for all 3 or 4 specs since that is just punishing.

    If Johny got 2 unholy-specific legendaries, after 7.2 hits he can swap specs to frost get 2 frost legendaries (fairly quickly because of badluck protection being at its strongest at +0,+1.) then he can swap to blood and get 2 quick blood legendaries because of aforementioned reasoning. Now johny potentially has 6 legendaries with not much time investment.

    Now say Jimmy was not very lucky and has gotten prydaz, norgannons, or/and sephuz - he is now considered to have legendaries for all available specializations to him and does not benefit from any bad luck protection for all future legendaries on any of his specs. by the time Jimmy gets his 3rd or 4th legendary, Johny will likely already have 6. Just because he was luckier and doesn't have utility legendaries counting against him....

    Why is this ok?

  2. #2
    Quote Originally Posted by Reforge View Post
    The new system only rewards those who were lucky enough to dodge all the bad non-spec legendaries. (This effectively means that you have 0 legendaries for the other specs as long as you got lucky and dodged utility ones - means you will get 1-2 legendaries for your offspecs at a very quick pace compared to say your 3rd,4th,5th etc....

    How is this a fair method of alleviating frustration?

    The rich get richer and the poor stay poor.


    Utility legendaries should be in their own category and not count as having one for all 3 or 4 specs since that is just punishing.

    If Johny got 2 unholy-specific legendaries, after 7.2 hits he can swap specs to frost get 2 frost legendaries (fairly quickly because of badluck protection being at its strongest at +0,+1.) then he can swap to blood and get 2 quick blood legendaries because of aforementioned reasoning. Now johny potentially has 6 legendaries with not much time investment.

    Now say Jimmy was not very lucky and has gotten prydaz, norgannons, or/and sephuz - he is now considered to have legendaries for all available specializations to him and does not benefit from any bad luck protection for all future legendaries on any of his specs. by the time Jimmy gets his 3rd or 4th legendary, Johny will likely already have 6. Just because he was luckier and doesn't have utility legendaries counting against him....

    Why is this ok?
    Why was this system ever ok even without these changes? It was a horrible idea from the start.

  3. #3
    Deleted
    We don't even know how the system works, they said nothing about it. Maybe it just counts legendaries you looted when you where looting for X spec and not counting cross-spec legos. Maybe you even hae a better time because you already have all "bad" cross spec legos on your char and when jimmy switchs to frost he has that "bad luck protection" and instantly gets a frost spec lego. Without more info, we can't assume how the system will work or if it will even reach live servers (not the first time things from PTR are scrapped, like the 2nd trait on relics thing).

  4. #4
    Deleted
    Quote Originally Posted by Reforge View Post
    The new system only rewards those who were lucky enough to dodge all the bad non-spec legendaries. (This effectively means that you have 0 legendaries for the other specs as long as you got lucky and dodged utility ones - means you will get 1-2 legendaries for your offspecs at a very quick pace compared to say your 3rd,4th,5th etc....

    How is this a fair method of alleviating frustration?

    The rich get richer and the poor stay poor.


    Utility legendaries should be in their own category and not count as having one for all 3 or 4 specs since that is just punishing.

    If Johny got 2 unholy-specific legendaries, after 7.2 hits he can swap specs to frost get 2 frost legendaries (fairly quickly because of badluck protection being at its strongest at +0,+1.) then he can swap to blood and get 2 quick blood legendaries because of aforementioned reasoning. Now johny potentially has 6 legendaries with not much time investment.

    Now say Jimmy was not very lucky and has gotten prydaz, norgannons, or/and sephuz - he is now considered to have legendaries for all available specializations to him and does not benefit from any bad luck protection for all future legendaries on any of his specs. by the time Jimmy gets his 3rd or 4th legendary, Johny will likely already have 6. Just because he was luckier and doesn't have utility legendaries counting against him....

    Why is this ok?

    ''Design a flawed system, release it. Wait for the outrage from the customers to commence, try to fix it and fail miserably. '' - Activision Blizzard 2008 - present.

  5. #5
    Quote Originally Posted by Balefulxd View Post
    We don't even know how the system works, they said nothing about it. Maybe it just counts legendaries you looted when you where looting for X spec and not counting cross-spec legos. Maybe you even hae a better time because you already have all "bad" cross spec legos on your char and when jimmy switchs to frost he has that "bad luck protection" and instantly gets a frost spec lego. Without more info, we can't assume how the system will work or if it will even reach live servers (not the first time things from PTR are scrapped, like the 2nd trait on relics thing).
    Umm yes we do, they confirmed in blue posts that if you have utility legendaries they count as having a legendary for every single spec. This was confirmed by developers on loot.

  6. #6
    Quote Originally Posted by IceMan1763 View Post
    Why was this system ever ok even without these changes? It was a horrible idea from the start.
    Because Nostalgia nuts claimed they LOVED when that REALLY rare item dropped for them and it made the game great back in the day. That really cool item with that proc that only .0001% of the population got was great! Random drop legendaries like Twin Blades and Thunderfury were MUCH better than the system from WoD/MoP.

  7. #7
    Merely a Setback FelPlague's Avatar
    7+ Year Old Account
    Join Date
    Dec 2015
    Location
    Canada
    Posts
    27,727
    Quote Originally Posted by Reforge View Post
    Umm yes we do, they confirmed in blue posts that if you have utility legendaries they count as having a legendary for every single spec. This was confirmed by developers on loot.
    and have you thought maybe the possability that lets say

    (just to make it easier)

    you get 100 points of BLP per spec
    you get an unholy legendary and lose 100 in unholy
    you now have 100 in blood 100 in frost, 0 in unholy
    you then get on blood and get a all spec legendary, and it costs 33 for each spec
    so now you have 66 blood, 66 frost, and -33 in unholy?
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  8. #8
    Quote Originally Posted by Balefulxd View Post
    We don't even know how the system works, they said nothing about it. Maybe it just counts legendaries you looted when you where looting for X spec and not counting cross-spec legos. Maybe you even hae a better time because you already have all "bad" cross spec legos on your char and when jimmy switchs to frost he has that "bad luck protection" and instantly gets a frost spec lego. Without more info, we can't assume how the system will work or if it will even reach live servers (not the first time things from PTR are scrapped, like the 2nd trait on relics thing).
    It's already confirmed that spec unspecific items count towards your BLP for the other specs on twitter (https://twitter.com/WatcherDev/statu...37206586257408). So yes, people who already got one or two spec independent legendaries are screwed even more.
    What has not been answered is how getting spec independent legendaries on one spec influences the BLP of the other specs. SO will getting a sephuz on blood also reset the BLP for frot or unholy?

    THe system is not implemented to let it rain legendaries (although depending on your luck this might happen), but that you have at least two working legendaries for all of your specs. But yes, it is vastly unfair to people who already got the spec independent ones.

  9. #9
    this is why all the utility ones are getting buffed, and all the spec specific throughput increasing ones are being nerfed. Way it's headed, utility is gonna end up best DPS option for some. Let's not forget that Prydyz can literally save wipes too. It was undervalued at launch, now, I'd say it's hands down the best legendary for every spec in the game. The absorb is OP as hell and well worth a 2% DPS loss.

  10. #10
    Quote Originally Posted by Reforge View Post
    The new system only rewards those who were lucky enough to dodge all the bad non-spec legendaries. (This effectively means that you have 0 legendaries for the other specs as long as you got lucky and dodged utility ones - means you will get 1-2 legendaries for your offspecs at a very quick pace compared to say your 3rd,4th,5th etc....

    How is this a fair method of alleviating frustration?

    The rich get richer and the poor stay poor.


    Utility legendaries should be in their own category and not count as having one for all 3 or 4 specs since that is just punishing.

    If Johny got 2 unholy-specific legendaries, after 7.2 hits he can swap specs to frost get 2 frost legendaries (fairly quickly because of badluck protection being at its strongest at +0,+1.) then he can swap to blood and get 2 quick blood legendaries because of aforementioned reasoning. Now johny potentially has 6 legendaries with not much time investment.

    Now say Jimmy was not very lucky and has gotten prydaz, norgannons, or/and sephuz - he is now considered to have legendaries for all available specializations to him and does not benefit from any bad luck protection for all future legendaries on any of his specs. by the time Jimmy gets his 3rd or 4th legendary, Johny will likely already have 6. Just because he was luckier and doesn't have utility legendaries counting against him....

    Why is this ok?
    you misunderstand the purpose of legendaries. They arent meant to be targetted and there is no such thing as a bad legendary. If you get a utility legendary its still an upgrade over the epic you were wearing so you should be happy and lose the entitled attitude. If someone gives you 5 dollars when you dont need any then that isnt punishing you. Sure it would be nice to have 20 but you got 5 and you didnt need any. Legendaries are all benefit and no punishment unless you have something better than 940

  11. #11
    For Azeroth!
    15+ Year Old Account
    Join Date
    Aug 2007
    Location
    Azeroth
    Posts
    5,220
    I got 2 cross spec legendaries on 4 characters , 1 on another.

    At least with this change its better then nothing at all, I can still work to dual/triple specs easier.

    My Veng DH and Holy pala are fairly set on their spec legendaries so I can focus on some offspec ones.

    One advantage of having cross-spec legendaries, at least they won't drop anymore, and the expansion isn't done yet.

    Yes I think the system could have been much better but blizz at least is buffing sephuz/pillars/corruption ring etc in 7.2, and prydaz got a lot better last time it got changed.

    Before 7.2 if you wanted to even think about multiple specs, you had to sacrifice or split your drop chances.
    Last edited by Teri; 2017-03-22 at 05:44 PM.

  12. #12
    Quote Originally Posted by Coffeexbean View Post
    you misunderstand the purpose of legendaries. They arent meant to be targetted and there is no such thing as a bad legendary. If you get a utility legendary its still an upgrade over the epic you were wearing so you should be happy and lose the entitled attitude. If someone gives you 5 dollars when you dont need any then that isnt punishing you. Sure it would be nice to have 20 but you got 5 and you didnt need any. Legendaries are all benefit and no punishment unless you have something better than 940
    If you already got 2 utility legendaries, and then get another 2, then it is punishing as they are no upgrade over your other legendaries, while performance increasing legendaries were.
    And that is just ignoring the fact that the game is about competition, and when you compete with two utility legendaries against someone with two performance enhancing ones else with equal skill and gear you will lose, and got punished for your bad luck.

  13. #13
    Unfortunately the system in general is fundamentally flawed. There are major issues with the way legendaries work and are gained. They are trying to find patchwork fixes that will work for some but not all.
    Complaining about it is pretty much useless and just annoying to the readers here.
    You wont change anything by doing so, so consider stopping. If you don't like the system, stop worrying about it. Go outside.

    The only way to fix this is to completely remake the system either with only utility (or maybe only DPS) legendaries, or change the way they are acquired. This can not be done in Legion.
    Owner of ONEAzerothTV
    Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
    ONEAzerothTV

  14. #14
    For Azeroth!
    15+ Year Old Account
    Join Date
    Aug 2007
    Location
    Azeroth
    Posts
    5,220
    Quote Originally Posted by NoobistTV-Metro View Post
    Unfortunately the system in general is fundamentally flawed. There are major issues with the way legendaries work and are gained. They are trying to find patchwork fixes that will work for some but not all.
    Complaining about it is pretty much useless and just annoying to the readers here.
    You wont change anything by doing so, so consider stopping. If you don't like the system, stop worrying about it. Go outside.

    The only way to fix this is to completely remake the system either with only utility (or maybe only DPS) legendaries, or change the way they are acquired. This can not be done in Legion.
    Exactly, the way they do AP and legendaries are improving over time but they can't do crazy changes without a new expansion. It does feel as damage control, but it's all blizz can do without removing legendaries completely...

  15. #15
    Quote Originally Posted by Coffeexbean View Post
    you misunderstand the purpose of legendaries. They arent meant to be targetted and there is no such thing as a bad legendary. If you get a utility legendary its still an upgrade over the epic you were wearing so you should be happy and lose the entitled attitude. If someone gives you 5 dollars when you dont need any then that isnt punishing you. Sure it would be nice to have 20 but you got 5 and you didnt need any. Legendaries are all benefit and no punishment unless you have something better than 940
    This is a numbers game, there is 100% good reason to want to get the best legendaries and to consider the ones that are not the best as bad in comparison. It's a game of competition, you strive to get the best performance you can on whatever you play, it doesn't matter what progression you are doing. Balance is failed between the legendaries for various classes 2% throughput added on utility legendaries pales in comparison to say 30% more uptime on an ability that does 20% of your overall dps in a fight, or 100% more uptime on 30% haste for an extra 40seconds totaling 30% more haste for a large portion of a 3-4 minute encounter. You cannot compete with such situations if you don't have the necessary tools and that just does not feel good.

    - - - Updated - - -

    Quote Originally Posted by NoobistTV-Metro View Post
    Unfortunately the system in general is fundamentally flawed. There are major issues with the way legendaries work and are gained. They are trying to find patchwork fixes that will work for some but not all.
    Complaining about it is pretty much useless and just annoying to the readers here.
    You wont change anything by doing so, so consider stopping. If you don't like the system, stop worrying about it. Go outside.

    The only way to fix this is to completely remake the system either with only utility (or maybe only DPS) legendaries, or change the way they are acquired. This can not be done in Legion.

    Yea I definitely understand this, you're right that it likely will not be overhauled or changed but over time it can definitely be alleviated by just increasing drop rates as end of expansion draws near which it seems like they are doing on a weekly basis. Just not happy that it even made it out of PTR with all the complains stemming from closed beta. Just FeelsBadMan.

    /thread

  16. #16
    Quote Originally Posted by Puri View Post
    If you already got 2 utility legendaries, and then get another 2, then it is punishing as they are no upgrade over your other legendaries, while performance increasing legendaries were.
    And that is just ignoring the fact that the game is about competition, and when you compete with two utility legendaries against someone with two performance enhancing ones else with equal skill and gear you will lose, and got punished for your bad luck.
    the game isnt really about that. That shit takes place on 3rd party websites, the games about completing raids

    - - - Updated - - -

    Quote Originally Posted by Reforge View Post
    This is a numbers game, there is 100% good reason to want to get the best legendaries and to consider the ones that are not the best as bad in comparison. It's a game of competition, you strive to get the best performance you can on whatever you play, it doesn't matter what progression you are doing. Balance is failed between the legendaries for various classes 2% throughput added on utility legendaries pales in comparison to say 30% more uptime on an ability that does 20% of your overall dps in a fight, or 100% more uptime on 30% haste for an extra 40seconds totaling 30% more haste for a large portion of a 3-4 minute encounter. You cannot compete with such situations if you don't have the necessary tools and that just does not feel good.

    - - - Updated - - -




    Yea I definitely understand this, you're right that it likely will not be overhauled or changed but over time it can definitely be alleviated by just increasing drop rates as end of expansion draws near which it seems like they are doing on a weekly basis. Just not happy that it even made it out of PTR with all the complains stemming from closed beta. Just FeelsBadMan.

    /thread
    compete with who? The game isnt about comparing your dps to another in your group its more of clearing conten. That game you play takes places on 3rd party websites. Aslong as you do the required dps to kill the boss and carry your weight your good to go. If you couldnt reach the required dps without a legendary then it would be understable but its just a luxury.. extra credit on a math test

  17. #17
    Quote Originally Posted by Coffeexbean View Post
    the game isnt really about that. That shit takes place on 3rd party websites, the games about completing raids

    - - - Updated - - -



    compete with who? The game isnt about comparing your dps to another in your group its more of clearing conten. That game you play takes places on 3rd party websites. Aslong as you do the required dps to kill the boss and carry your weight your good to go. If you couldnt reach the required dps without a legendary then it would be understable but its just a luxury.. extra credit on a math test
    Except those "3rd party websites" are definitely a part of the game at this point. Competing for boss kill ranks, DPS ranks etc is a fun part of the game to a lot of people, implying that they're all wrong for having a mindset you don't is just stupid. Just because you're not interested in being competitive does not mean the people that are competitive are wrong.

    OT: Yes, people with utility legendaries are getting screwed more compared to other people compared to how screwed they are on live.
    The best example would probably be mages, whose FotM spec has changed multiple times throughout the expansion already(Fire -> Arcane -> Frost), meaning the guy who got fire bracers + head at launch, arcane bracers + legs for NH and switches to frost lootspec now but doesn't get any legendaries until 7.2 has a massive advantage(because he'll now also get 2 "frost" legendaries very quickly) over the guy who got the blink chest and Sephuz as his first 2 on launch and then maybe 1 arcane and 1 fire since then(assuming both players got 4, the example still works with more than 4 as long as no shared legendaries other than maybe the ring were looted)
    Last edited by Tradu; 2017-03-22 at 06:21 PM.
    Tradushuffle
    <Echoes>
    Laughing Skull-EU

  18. #18
    Quote Originally Posted by Coffeexbean View Post
    the game isnt really about that. That shit takes place on 3rd party websites, the games about completing raids
    For you perhaps. You can't speak for others.
    And it is also about completing raids when you progress and have several 1 or 2% wipes and people start asking why you do 5% less dps than the equally geared other player of the spec with bis legendaries.

  19. #19
    Quote Originally Posted by Coffeexbean View Post
    you misunderstand the purpose of legendaries. They arent meant to be targetted and there is no such thing as a bad legendary. If you get a utility legendary its still an upgrade over the epic you were wearing so you should be happy and lose the entitled attitude. If someone gives you 5 dollars when you dont need any then that isnt punishing you. Sure it would be nice to have 20 but you got 5 and you didnt need any. Legendaries are all benefit and no punishment unless you have something better than 940
    There are several legendary items that are down grade. The cloth boots for all clothies is a good example.
    "Privilege is invisible to those who have it."

  20. #20
    Quote Originally Posted by Coffeexbean View Post
    the game isnt really about that. That shit takes place on 3rd party websites, the games about completing raids

    - - - Updated - - -



    compete with who? The game isnt about comparing your dps to another in your group its more of clearing conten. That game you play takes places on 3rd party websites. Aslong as you do the required dps to kill the boss and carry your weight your good to go. If you couldnt reach the required dps without a legendary then it would be understable but its just a luxury.. extra credit on a math test
    Excuse me but who are you to tell me what the game is about? Let people choose what they want to play for and if that's for competition with the use of 3rd party sites then so be it????

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •