Originally Posted by
Adp
Must suck to have that full screen view. I've always got a fat boss model taking up the majority of my screen littered with other melee.
Anyway, OT, for the most part mechanics are pretty much shared between melee and ranged.
Aluriel ~ both run out on mark of frost, both get hit by the fire brand debuff, everyone has to run around during arcane phase, kill adds
Star Boy ~ both have to run out during icy ejection, both spread fel flame, both stack or run out during the explosions on each phase
Botanist ~ both prio adds, both dodge the collapse and the purp
Krosus ~ both dodge the beams, both run into the pitch. Ranged gets hit by the orb but melee must run off the bridge or die
Trilliax ~ both get cakes, dodge the beam
Eli ~ both dodge rings, soak orbs, kill adds
Gul'dan ~ both kill adds, dodge storms and beams, soak souls.
Same jobs give or take on most every boss fight.