Any sims on which talent will be better?
Any sims on which talent will be better?
Not seen any Sims but casual theorycrafting tells 7.2 favour high amount of finichers due to enevenom buff affected KB and synergy with the new gold trait. Also poison Vial is direkt affected by the amount of 4+ finichers you land. I would say vigour is the winner
Not to disagree with you but with the slight nerf to urge to kill the only benefit to vigor is 10% energy regen vs 5% finish damage. I could be wrong but my thought process is that the 5% finisher damage would be better.
They're removing the RPPM nature of poison bomb, so the more finishers you can pump out, the more poison bombs you'll get.
Well for ppl who have the shoulders the bigger energy pool mean you get to pump out more finisher if you pool 5cp and full energy before vanish. Aka more bombs. Also the 10% energy regain is worth a lot, especially in dungeons when you don't run AP and have even higher energy regain
i doubt the shoulders wil stay bis once we lose the setbonus and get the new kingsbane+garrote traits tho.
however, even for bracers i believe vigor will be better
with more energy regen you have higher uptime on SoT, it also gives higher uptime on kingsbane (due to new traits KB scales with poison procs and more ER= more abilities=more procs and more ER= higher envenom uptime=more procs)
all DS gives is 5% extra finisher dmg (since their dmg scales lineary with CPs so it matters not how many cps you cast it with aside from SoT)
I'd wager 10% more energy regen outweights 5% damage, as well as provides a smoother opener.
the gap might be smaller but vigor will still win out i believe
unless alacrity becomes "the" build, in which case DS might be better since alacrity gives enough energy regen anyway.
Last edited by shaunika123; 2017-03-25 at 08:45 PM.
Spike Flail - US Mal'Ganis | Currently 11/11 M | Art by ElyPop
Not going to lie, AP is strong, but it's kinda irritating changing poisons between bosses and trash everytime in M+.
If Alacrity was better in ST/Cleave/AoE then I'd gladly accept that.
I wonder if haste will be much better next patch, considering that we're going to get trait that reduces KB cd whenever we apply lethal-poison.
Faster attacks = less CD.
There is only one small fact you are ignoring, haste is our very worst stat and in order to gain a significant amount of ER with alacrity you need lots of haste on the gear which is a dps loss.
Maybe with the new golden trait haste will gain some value thought, we'll have to wait and see I guess.
We are NOT going to stack haste in 7.2.
For AP haste is bad and will stay shit even with the new golden.
Last edited by Halobob87; 2017-03-26 at 05:10 PM.