"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
If you are "disheartened" that there is a huge amount of content ahead of you in the game, then perhaps you should be playing a different game. Instead you should feel ecstatic that there is much more content to play through.
The great tragedy of WoW is that there is such a huge amount of content in the game, but the game design obsoletes everything except the latest patch. It would be awesome if they started new servers that were tuned to the original pace and figured out a way to make all the content current (e.g., having to clear all raid content before being able to progress to the next xpac). While they're at it, they could update the post-TBC content into the vanilla/TBC model (no LFG/LFR, one difficulty level, attunements to every raid, no automatic access to new stuff in every patch, etc.)
Between getting a chance to see all the things I missed, and the nostalgia of meaningfully revisiting all the things that I did, I would probably spend years on such servers.
Yes, I think level cap should always be 100. Old world scaled to 1-90 and new zones always 90-100. With new expansion every max level is back to 90.
It would be mainly for new players of course (they don't realize that old expansion levels are very fast to get), but veteran people would also benefit from this. Imagine how easier would be rerolling to new server, or return to different class after few expansion - that char would await for you with level 90.
Does Wow even attract new players? The newest people I know came in MoP.... If each expansion only pulls say 300k new people each expansion then we don't need to do anything
I think the people who claim that levelling is easy think so because they've been playing the game for a while.
They probably have five alts, heirlooms, and a decent understanding of the game.
A new player on the other hand, depending on their previous gaming history, might not.
HOWEVER, Blizzard has already introduced character boosts, that come with new expansions, and they can also be bought in the store, so I don't think it's a massive issue, 110 or 120 or whatever the next level cap will be, isn't so far away.
The problem is that leveling hasnt had any new innovations to make it more interesting. See my sig where i propose to massively expand the concept of leveling to make it its own progression path. In my idea, you never stop leveling, when you hit max level, you get the option of attempting an epic questline to earn the right to reset to level 1 and start over and in the process get to select from a number of special rewards.
One of the best thngs about this is that content never goes obsolete.
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Well im a shaman with DOOMHAMMER and some scrub faction on the broken isles still wont trust me until a kill a bunch of shellfish for months.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
How often does level actually matter beyond being at the current cap?
I don't think the meager benefits are worth the effort.
They have level squishes for that. Other than that, levels are just a number and their overall power is ultimately determined by the balance teams.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
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<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
I've considered if they might just faze out expansions, have us skip continents entirely since their content is so outdated. I'd be fine with it, but I could see a lot of backlash.
no, we dont need a level squish
#1 boost
#2 leveling is so fast anyway.