This topic is solely aimed at guilds clearing mythic bosses. In all honestly I feel like for any kind of casual player that's just running PUGs the current systems work pretty well for them, but for the organized higher end Mythic crowd? I think it's terrible. So these ideas would only apply to Mythic bosses, but I think there is a lot to be desired when it comes to the award for the time investment in Mythic raiding. A few things I'd like to see that would make it feel much better to me.
Artifact Power
Mythic bosses need to drop substantially more Artifact Power than their heroic counterparts. It takes months for even above average Mythic guilds to clear 7-8 or more bosses. While most people are full clearing heroic in 1-2 weeks. It takes a tremendously larger amount of time to kill a Mythic boss, than it does a heroic boss. That time investment needs to be rewarded. Also AP is even more important to Mythic players, it's not fun to endlessly grind random shit outside of raid times all week just so you can get AP.
I think Mythic bosses should award 3x the AP that they currently do, and this would feel good.
Loot, Trading, and RNG
I have two things here I want to discuss. First loot trading rules in a run that meets the "guild run" requirements and secondly loot RNG.
Loot Trading - This needs to be more free if you meet the guild run rules. You should be able to trade pieces even if they are higher ilvl, and you should be able to trade bonus roll items. I've seen so many items go to waste on bonus rolls that someone else in the raid would have LOVED to have, and the person who bonus rolled just sold it to the vendor. I understand that in PUGs and what not, the system serves a purpose. And as I mentioned above, I think the system is fine for PUG play. But at the organized level? It sucks when you could help a guild member progress and get an item they really wanted, but because of the system restrictions your only option is to vendor it.
RNG and Titanforge
I have two things here that I think should be addressed. And again, ONLY mythic bosses would do this. It might also be fine for the weekly M+ cache to be involved if you can clear a 15+ IN TIME
Mythic bosses should drop a currency. That currency would serve two purposes. There would be a vendor with trinkets and tier pieces on them. This vendor WOULD NOT be able to Warforge or Titanforge. But for that one trinket, or one tier piece that you get boned on. This would provide an outlet to obtain it. I think the balance would be around 18 kills to buy one item.
The second part of this currency is the vendor would also sell an item that would allow you to upgrade your items by 5 item levels to whatever the current cap is. I believe the balance for this item should be 8 kills.
This creates an exclusive reward and progression system for the Mythic raiders, as there is not anything that is exclusive to them anymore due to the Titanforge system. I am not inherently against the Titanforge system, but I think Mythic raiders deserve a way to combat the extreme RNG that is currently in the game.