rewards should be linked with difficulty, which means no rewards from daily quests.
What i want? Hmm, developers that actually play WoW. That's all i want.
Subraces, such as Vrykul for humans (Want a Vrykul shaman)
For them to leave classes alone
Vehicles as a choice over mounts
Guild Airships/sea ships instead of guild housing
Leave mythic 5 mans and keystones the fuck alone. I love this system, don't get rid of it for 10mans.
@Gehco says it was dead before XIV launched, i thought that was not the case but i am no FF online tittles expert.
Yes the original XIV was a huge disaster.
Account wide everything.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
And what is your definition of winning in wow? What would constitute a p2w model in WoW?
edit: Well, I see the biggest accomplishment of Blizzard was convincing people the game didn't become p2w.
Every game requires even a tiny bit of skill, unless it's completely random, but in that case it couldn't be p2w because its, well, random.
Every activity in every game can become competition, when players decide to check who can do it faster, better, or more efficiently.
The reality is people play for rewards, and in WoW you can get all the rewards for $$$ instead of actual effort.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
undo about 90% of the class changes since WOD launched, at this point if they had any class design as good as any expansion before WOD I'd probably re-sub in a second.
Sure, and i think i would spend a lot more time in wow2 than in wow1, but still i would visit the first one for nostalgia reasons.
Well of course, wow1 does not have a sub fee for me at the moment, i am doing enough gold this exp to pay the sub of the next ten years.
Last edited by mmoccf1d2005b5; 2017-05-05 at 10:00 AM.
- More account wide things, toys gating behind rep requirements while not needed with mounts for instance.
- Ability to transmog fist weapons into other one handers would be awesome.
- Less RnG.
- Normalize world quest rewards.
- More dynamic world, world quests are a nice touch but it's still pretty static. I like the GW2 example that someone brought up in this thread.
- Bad luck protection for mount drops hahaha (just kidding here)
- Account bank for materials, guess this is just a qol wish from me. Also something I have seen in GW2 and I think it is amazing. Maybe even add some currencies that are already BoA (Marks of Honor)
- 5 man dungeon on par with the TBC dungeons, where a bit of planning was required instead of mindless zerging trough the dungeon.
- Make legendary feel truly legendary. I have no idea how to achieve that but I do notice that orange is the new purple and purple is the new blue. If equipping legendaries was not locked behind a limit than I'm pretty sure that there would be a bunch of people walking around completely decked out in orange.