Quote from MMOCHAMPION front page, Ghostcrawler reveals in this quote how his legacy of game design continues to remain and cripple to this day:
"Adding dual-spec pretty much killed the need for this. I have mixed feelings about dual-spec. It definitely gave a lot of flexibility to players, and since the only cost of respecing was hassle, it made sense just to ease that hassle. But I definitely think it made each of our individual characters (not the classes, but the characters themselves) less unique. No longer did I have a Demonology warlock with (for better or worse) max ranks in Demonic Knowledge and Master Conjurer . I just had a warlock who could be whatever he wanted to be at any moment in time depending on the immediate needs of a boss fight or how much I wanted to PvP. Diablo 2 made you commit to your talent trees, and there was something kind of cool about that compared to the unparalleled flexibility of Diablo 3." -Ghostcrawler
He was angry that players could switch their specs and talents easily to succeed.
The very artifact power weapons we use right now, in Legion, that pigeon-hole players into spec investment with nasty repercussions for any serious raiders for making faulty choices, proves that to this day, Ghostcrawler's horrifying game design continues to haunt the surviving players of World of Warcraft to this very day!
What a nightmare! When will we truly be free from his bad design?