Originally Posted by
Ishayu
Yes I did read what you said. And it's completely incorrect. You have no evidence whatsoever that people were doing the hardest content just because it was hard. When WoW came out, one of its defining qualities was the endless amounts of variety between locations and how everything you did would change every few levels (i.e. as you progressed) and this aspect of the game just kept going until you were all the way in the late end-game, by which point you had grown so attached to the world and the people within it, that you'd eagerly await the next piece of content, whether you were hardcore or not.
Some people didn't get to see everything, but there was still a good amount of things they hadn't done yet, because a lot of was still hard - and because the game world and exploration elements had been so compelling up until that point, it kept them going - especially with all the friends they'd made along the way.
Now, they aren't compelled in that way, and they probably made no friends along the way either.
Also, no, timegates didn't exist in vanilla besides the Ahn'Qiraj war effort. They were all skill-gates. (as in get to a certain level of gear and skill before you can proceed)