I feel like Blizzard is going to nerf the 2pc/4pc thing anyway
That's the hopes anyway. My thread is still chugging along - https://us.battle.net/forums/en/wow/topic/20754357350#1
you should be able to use ED(head) + 4p(chest,cloak,shoulders,pants) + Jacin's(gloves,boots), but it would still only but ED 2% ahead of 2p/4p looking at those sims.
I don't think they will nerf the ability to equip multiple sets. The latest patch has already nerfed some of the strength of 2pc T19 for some specs, because of how strong it will synergize with T20. This appears the route they are taking, to just nerf T19 2 pc in some regard.
Personally I hope T19/T20 is a viable option because I hate the playstyle of ED, yet I feel forced to use it on ST fights. I raid lead and ED weaving requires too much focus (but perhaps since I'm relatively new to it). As some players have suggested I would much rather have it reduce SS cost by 10 statically.
Last edited by Kluian05; 2017-05-15 at 04:19 PM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Most druids probably won't even be using T19 because the bonus doesn't benefit T20, unless you get lucky with some insane titanforge procs. The INT gain from T20 WF/TF gear will probably outweigh the T19 2pc.
There are some classes though T19 2pc synergizes very well with T20 so there's a higher chance they will use it (I know frost mage for one). I don't see the big deal, in the end blizzard will balance outliers after the dust settles.
Not directly, but Starsurge is what procs Solar/Lunar Empowerments, and T19 2P does benefit that, so there is some indirect synergy there. There also should be a period where you use T19 4P and T20 2P, and a 15% damage buff on top of a 30% crit damage buff will definitely synergize for that time being, especially on a spell with innate +24% (or higher) crit chance from traits, that already hits decently hard, and is getting another 11% buff in 7.2.5. Should be fun times for ST builds until we get our T20 4P.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Did you even read what you wrote before coming back with a rude response?
"Not directly, but Starsurge is what procs Solar/Lunar Empowerments, and T19 2P does benefit that". I would not call THAT synergy, like you were implying. We are talking about the combination of T20 4pc and T19 2pc (has no synergy), not the combination of T19 4pc and T20 2pc (has synergy).
Last edited by Kluian05; 2017-05-16 at 09:06 PM.
The Emerald Dreamcatcher Starsurge reduces the Astral Power cost of your Starsurges by 7 for 3 5 for 5 sec. Stacks up to 2 times.
ED buff 7 -> 5 AsP 3 -> 5sec duration. Thoughts?
Rip haste breakpoint? Mastery overlords? SS -> SW -> LS until out of juice and then SW until 100 forever?
Last edited by mmoce213c955fb; 2017-05-16 at 09:12 PM.
So the changes to ED were interesting. I used Jundarer's new APL and some overrides to whack in the new ED changes as well as the SS 11% buff, and here's the results:
Pretty much exactly the same list as what I posted earlier. Thus, the change looks to be almost DPS-neutral, but importantly the change is a massive QoL buff to ED. Now, you can refresh your DoTs, use OI procs and even move without the penalty of losing the ED buff. I think this is a great change and will make ED much less punishing in a raid environment with mechanics to deal with.
Double edit: If you take SD instead of NB, you only lose about 11k DPS for ED/OI. https://puu.sh/vSow3/dc018385dc.png
Last edited by Slippykins; 2017-05-17 at 01:59 AM.
Yeah thanks for the info! I'm def happy they are moving for a QoL change. It was a very silly design to have to monkey with lag tolerence and hit high haste breakpoints for a legendary to be effective.
There's no way it should be DPS neutral in simC, you only need to cast an average of 6 starsurges per ED buff for the new one to be a nerf. For reference, good players were averaging about 10. And that's not even taking into consideration that having the reduction loss during Incarnation being extra significant. It might be a minor nerf, but it should definately be a nerf, and you can't really compare pre/post nerf if you're using a different APL..