So what.. I say it again: So FUCKING what?!
You're right that top guilds disbanding doesn't directly impact the rest of the raiding community, but the reasons for the top guilds disbanding/going casual are the same ones that have caused a lot of issues for guilds at all levels. Essentially it's not the top guilds causing it, but they're just more obvious examples of issues that exist in Legion raiding in general.
No, they are obviously quitting because of WoW token, store mounts, flying prequest and Black Temple LFR.
The usual thread, take a thing I don't like and tie it to a guild disbanding and fuck all the facts.
Meh. Why do we care? Those people have a right to spend their time in ways they enjoy just like we do. I've never planned to play WoW forever, so it makes perfect sense that they would also move on to other passions. No matter how good you are or how much you enjoy it, at the end of the day it's just a game. The world is bigger than any one game, any one hobby.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
You mention loot being an issue.. Have you actually raided Mythic? To me it feels more like the fact you need to have a consistent roster of 20 players every single week. No less. That's what's proving a challenge for the guild I'm in, despite numerous recruiting. Just shut up with the WF and TF, sounds like a personal issue with the system, I raid all difficulties and I have no issue with how it works.
Seems to me there is a continuum between play style A and B, where:
- A has a favorite character and wants to always have some way to advance that character anytime they decide to log on.
- B wants to have several alts min-maxed for cutting edge mythic progression.
The two can never be 100% compatible and Blizz will always have to decide where on that continuum to turn the dial. Sure, there are also a lot of other play styles, but the conundrum for high end raiders seems (to me) to stem from this dichotomy.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
To be honest I can't imagine going to levels of commitment to a video game these guys do even for one tier. That's probably the biggest reason, and it's a personal one.
The initial Legion systems were way too far in one direction, though. 7.2 is much more reasonable(still don't necessarily like it, but definitely better than before), which is why at least Exorsus is considering maybe "taking a look" at ToS.
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Obviously there's better games for streaming, but WoW has definitely gotten more profitable than in the past(otherwise there wouldn't be so many people doing it essentially full-time).
And the players don't get paid, they might get a mousepad or something every so often, that's about where it ends.
Oh lol, you are one of those guys who buys into what they say officially? Cute.
This is all about money and key members being spineless shits with incompetent management.
In casey of Serenity, you literally had key members go back to Method because Serenity did not play out. If they'd burn out they would quit the game but they didn't, so OPs BS does not fly and it does not matter what Failrenity GM said in official message - fact is people quit to go to another WF capable guild, not quit the game.
Serenity simply failed because it banked on being carried by big names, they were not much of a guild, but a gathering of individuals with their own agendas.
Last edited by Gaidax; 2017-05-18 at 08:34 AM.
The AP system forces you to play every day. Not only play every day, but to do the same boring crap every time. It's also there to give people the illusion of content, Legion has actually had less content than all the other expansions except WoD.
You asked about Serenity, it wasn't to do with anything Blizzard related, it was in house issues. You can jump on other guilds going casual/disbanding (in these guilds though, a huge portion of players still competitively raid, nearly all, just some went to guilds that only require 1 raiding character, etc and aren't so hard ass, still full clearing new raids in the first month) But that's old news.
As far as I'm concerned, this thread is just a necro of an old topic. Nothing new that's relevant.
More raiders that quit their guilds, still raid, than don't. Most of their guilds (and they've said this) fell apart because the LEADERSHIP (3-6ish people) got burnt out. And the players that did, a lot had to keep 4 or so characters raid ready, and just went to guilds that require just 1 or 2.
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It's a stupid issue to have, who cares if some pleb gets a few high ilvl pieces, it doesn't make them good. And top raiders are still going to get excellent gear.
Nobody gives a fuck what gear random LFR plebs have, that's not the issue. The issue is that it completely breaks the gear/reward system for everybody, which does include allowing LFR to give max titanforged gear, but by no means is that the main problem with it.
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The issues with Legion systems don't just affect 0.0001% of the playerbase, it breaks the reward structure for everybody(which some people might find COOL and EXCITING, but I know a lot of people, including very casual players, who don't)
Eeeeeeh not realy. The "average" non world / server first competing mythic guild will clear HC in a week, 2 AT MOST , and still take 3-5 months to clear Mythic (depending on tier ofc, EN was a push over, NH... not so much). There is also the problem that without alot of cutting edge guilds throwing shit at the wall , bug fixes , nerfs and tactics take longer to trickle down.
Me Me Me. Well we're a 9/10 mythic guild and we have to bench 3-5 ranged for gul'dan every week, and you know wich of the ranged are benched? the ones with lower AP / Legendaries / TF.
In the post i emphasize on Legion. Getting 20 players together for a guild has been an issue since vanilla so your argument is irrelevant. Yes i have raided mythic and killed guldan a few weeks ago. There are plenty of people who feel that Nighthold loot is unrewarding 905-910 gear for amount of effort it takes to gather players and progress bosses.
People raid for rewards and those just don't feel rewarding enough compared to someone who does m+ 10 weekly and gets 905 every week. Which takes like 20 minutes and 0 effort. Or blast trough NM/HC Nighthold pug and get 925 TtitanForged loot while guilds spending month gathering right people and progressing Nighthold finally killing a Elisande a get 910 baseline for all that effort.
Honestly you would get much more 915-925 gear if you just spam mythics 10+ and it would be so much more time efficient then mythic raiding. The only exception is Tier and trinkets.
People getting better rewards for doing easier content is unfair imo.
Last edited by Nephcyte; 2017-05-18 at 10:52 AM.