Originally Posted by
Balager
Well it is that time again. Fake leaks are comming and we will most likely get an expansion announcement at Gamescom. I mean we probably won't have more than one major content patch after Argus, and the new expansion will need to be beta tested as well.
TL;DR: It is time to look towards the future. I will make separate threads about what will most likely be in the new expansion. Here I want to talk about what shouldn't be.
Of course this is just my opinion. I know I don't speak for the entire community. Probably not even the majority. So feel free to disagree. As long as you can phrase and support your arguments properly.
Also, this is more of a wishlist than a cheklist. Not all of them have to be met, but I would prefer to see most of them happen.
Also also a very extensive rework is always a possible answer. They don't really need to remove anything. Just their current version.
So let's jump in! This is going to be long:
Old models
This one is obvious. The game is old. The graphics are old. An engine update is long overdue. But that can't happen in a simple expansion. What can be done is to update all the NPC , gear and monster models that haven't been updated in the recent expansions. You might not think it is a big deal that kids still look like the way they did in Vanilla for example, but it totally is. Also, throw out the cataclysm leveling gear. Ditching all the unique looking equipment in favour of generic stuff that don't fit any racial or class aesthetics was a mistake. Let's take the engine as far as possible.
Bags
Let's be honest. Bags suck. As far as gear go they are pointless. They don't make our characters look different and they don't give stat bonuses. They just limit our inventory. There is a reason why every MMO uses simply an inventory that is far larger than our backpack and can be extended later for money. We could do the same if the code allows it. To make sure tailors don't lose revenue, let's make bags consumables that increase the inventory size. This would be much simpler than emptying a bag, putting it in the inventory and putting a bigger bag in its place.
Hearthstones
Don't get me wrong. Hearthstones are awesome. We get a return spell. Cool. We need that. But do we really need that to occupy a slot in our inventory? Why can't it be an ability? Or an icon on the interface? Sure it is just one slot, but still. There really isn't a reason for it.
Cooking fire
Not much of a hassle, I admit. Just two clicks before you can cook. But still, why? We can mine without mining picks and skin animals without a knife. Hell, we pull mounts out of thin air. Can't we just imagine a cooking fire being present and simply craft?
Forge and anvil requirements
Again, this is stupid. The game has no problem letting us hammer things without a hammer, but an imaginary anvil is too much. Either go back to the old system where you need to equip tools be in the right place to level professons, or throw away all these silly requirements.
Flight paths
Yes, quick travel is important. But it isn't really quick, is it? Do we need to see the entire flight? How about we use flight masters as instant travel points?
The current talent system
AKA the only thing I really disliked about MoP. Hey, we threw out the old talent system because there was a "correct way" to allocate talent points and we want to avoid that. Well news flash. That's still a thing. Also we don't get talents at the same intervals. For non hero classes it's mostly every 15 levels with the last comming after 10. But for Death Knights it is a total clusterfuck. 56, 57, 58, 60, 75, 90, 100. Let's try again, shall we? Or if they really don't want correct and incorrect ways, let's just forget about talents.
Classes and specs
A rather complicated issue. First thing first: The Legion class design isn't the best. The specs need rework. Also thanks to order halls and demon hunters, there is not much the devs can do if the want to add things. A new non-hero class? That needs a new order hall with storylines, followers and at least two artifact weapons. A fourth spec for classes? Druid already has a fourth and demon hunter doesn't even have a third. Also, new artifact weapons. Triple spec? No point. We can change specs basically any time we are not in combat. But honestly sometimes I'm not even sure we need some of these specs. Does rogue need three melee DPS specs for example? Why can't one be an evasion and/or parry based tank? Tanking mage with shields and teleport? Why not? I know removing specs would be problematic but sometimes it feels like a class has more specs because it is expected to have more. (Warlock and rogue especially).
Weapon requirements for abilities
No, I don't want to decapitate mobs with arrows, but when every warrior skill needs a two handed weapon, but all quest rewards are one handed I start to get irritated. Let's forget about this nonsense and just go with melee weapon, ranged weapon, dual wield and shield.
Class trainers
You know. All the NPCs that are still present but have absolutely no use. It would be nice to give them class quest that reward core abilities or gear. If not, remove them.
Epic mounts
Put down the pitchfork. This is not what you think. I'm not saying we should remove the models for them. But at this point there is nothing equip left about them. There was a time when having epic mounts meant something. You could only get them at the level cap, they were expensive and they were faster than the regular mounts. Now you get epic ground mounts at 40 (the level cap is 110), mount speed is dependant on the riding skill, and they are also account bound. They are no longer status symbols. So why do we need normal looking and slightly better looking mount at the same time if they are functionally the same? Why not just keep the epic mount models and have them available at 20? Or give them something extra?
Heirlooms
My least favorite thing in wow. I understand why they were implemented. To help alts. But it is mostly used to prance around in low level zones and challenge people to duels. Good for you. You have an indestructible magic item in a gear slot that won't be filled for the next 20 levels if you stick to normal gear. You got it to level up faster so stop wasting time with people that don't provide a challenge when duelled.
I might be just salty, but still. I'm sure there is a better way to make the game more alt friendly.
copper and silver coins
A small thing, but I think having gold is more tan enough. Especially since that would avoid eyeroll inducing things like a huge chunk of gold ore being worth five silver coins. Really?
Bloodles, limbless, featherless quest mobs
You know these types of quests. Get ten wolf paws. Okay. But only every third wolf has a paw and even they have only one. I know this extends game time and maintains the illusion of content, but it is still super irritating. And Final Fantasy XIV does not do it.
Quest lines that should be one quest in reality
The typical: we have tons of new quests lie. Well that's cool. Provided there aren't quests like: go talk to this guy right next to me. The flight path introduction quest goes like this. 1. go to the flight master. 2. fly to the capital and talk to the merchant. 3. go to the capital flight master. 4. talk to the original quest giver. Four quests that should be one.
Dungeon and raid difficulties
Pitchfork time, I know. But seriously. Do we need four difficulties for dungeons and raids? Nah. That's just the illusion of having more content, when in fact we don't. Having normal and mythic + is more than enough for one dungeon. When Final Fantasy XIV does a hard mode of a dungeon it is continues the story of the regular one and uses a different layout, with new bosses. Like old and new deadmines. Also, ditch LFR ASAP. I am perfectly fine with raiding being too difficult for me. No need to dumb it down to a level where you can kill Archimonde at level 100 without paying attention to what you are doing. Raids aren't meant to be facerolled.
Gimmicks that are only relevant for one expansion
A no brainer really. Garrisons are only used between 90 and 100. We already know that artifact weapons won't stick around after 110. I know nothing can be done retroactively, but I really really really hope that the next expansion won't bring a new system that is only used for 10 levels out of 120.
Random drop legendaries
Nope. Bad idea. Nothing legendary about them now. Let's go back to insanely long difficult questlines.