You sure got awfully defensive the moment I pointed out your hypocrisy--I love it.
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Adding to that, they're taking old dungeons and raids and giving us a "Timewalking" variant but apparently, Challenge Modes are somehow beyond that? It would be slightly less annoying if Blizzard were at least consistent with their nonsense.
Of course it's a good thing, in moderation.
Motivation, aspiration and it feels rewarding when you finally get there.
So much welfare makes things boring and have no sense of accomplishment. Everything is handed to you as a casual (I am one now) that there is no sense of achievement. Only if you pick up a Mythic raid schedule.
Lmao... talents and abilities change my friend.
Last edited by Daffan; 2017-05-22 at 02:10 PM.
Content drought is a combination of catchup mechanics and no new content.
I couldn't agree more, the laziness of the player base is directly tied to how easy the content is to achieve. The second one aspect of the game requires you to be just slightly above average majority of the community complains in droves. It is all part of the "Everyone gets a trophy" world we currently live in. The best guilds in the world aren't racing to server firsts any more because it really doesn't matter, sooner or later Blizzard just makes sure the guy who only has two buttons mapped is able to clear Mythic content. The fact that guilds can gimp themselves even a little to be able to sell Mythic Guldan kills speaks to this.
Gear used to be a badge of achievement, something that inspired or filled players who weren't there yet with awe! I remember being somewhat of a noob in Wrath of the Lich King, I played TBC but didn't raid. When I first saw a player decked out in the full Nax Death Knight set, I immediately took to the forums and sites to actually learn how to play, I wanted that so I learned to raid, I learned about min-maxing, dot uptimes, rotations/priorities, gems, food, enchants, I set out to be the best player I possibly could be. Come to now, someone who can't even survive past a ground AoE is in the same gear as everyone else. The individual player skill no longer improves which imo is what is killing the game currently, not that Johnny Dies Every Guldan phase isn't get his artifact appearance.
Top players never stopped receiving exclusive rewards. They get the best mounts, best gear (with most unique models) and best titles.
I am not against 1% drops and limited achievements but I am against removing mounts, weapons and content for the sake of a tiny % of precious egos. I also think said people put too much stock in said rewards, I don't believe many care if random joe has that realm first or mount
A game without exclusive rewards to the top 1% is a dying game as all competitive players will move to another game. Look at subs.
I wouldn't call it bashing, as he makes a standing point. You, yourself, haven't completed the majority of the game when it was relevant. This means that you are for pruning your own account, ability to play, and access to the game for people that don't care about you, at all. It's bootlicking at best and masochistic at worst.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
~~ ~~
<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
If you have a linked source, I'll be happy.
IF he said that, then I agree as well.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
"I think the reason he feels this way is because having aspirations in the game make players better. It also gives players goals to go try to achieve."
Common logical fallacy right there. The vast majority of the players never "aspire" to shit, no matter how exclusive and prestigeous the rewards. Takes a special kind of mental gymnastics to look at the game as it's been for its entire life and say "Lol hard content makes players aspire to beat hard content!!"...
Hard content makes a minority strive to beat it, and that's fine. Focus should be on making sure that the vast majority always has a reason for playing though, lest the game shall die.
As I said in the post you quoted, please point out which of my Legion kills weren't relevant or hypocrisy.
I killed Gul'Dan Heroic on 1/23/2017, this is the week he was released.
I killed Xavius Mythic on 11/20/2016
I killed the first 3 mythic bosses of Nighthold in the first week they released.
Guess that content was irrelevant as I only did it in the first week, not on the first day.
It surprises me that so many people have a violently negative reaction to prestige rewards. It's not uncommon at all, across most genres. Even many single-player games have similar concepts, with high-difficulty challenges providing rewards that may be unavailable elsewhere. And when you're looking at competitive multiplayer games, virtually all of them have some kind of way to signal what you've accomplished, readily and visibly.
I mean, people do realize that he's talking about things like icons, skins, titles and stuff like that, right? He's not talking about something like (in the WoW context) gating off whole raids, and he's pretty clear about how anything that's just plain fun should be broadly available.
Overwatch and HotS both have prestige systems like this, too. WoW has some of it, but it also struggles to do it effectively because virtually all content is on a timer towards becoming redundant/easy.
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Achievement dates have a visibility issue. You might go in and look at them, but I can't even remember the last time I looked at someone else's achievements in ANY game, let alone WoW.
If WoW prestige were a badge, a cosmetic reward is a badge you're wearing in your shirt, and an achievement timestamp is a badge in your pocket. They might both prove the same thing, but one of them is only going to be seen if they're actively looking/asking for it.
Last edited by Eats Compost; 2017-05-22 at 02:43 PM.
Ow hell no. The "Better players get better items" is long but gone. Everyone gets almost the same thing. Heck just a different item color set and a bit higher stats. "wooptiedoe" Nobody cares.
There should be stuff that is limitted time, giving people a reason to do it. This should be with gear, Mounts, Titles etc.
Blizzard is making WoW so casual, that even your grandma can get the best rewards, just by no lifing it.
WoW is not in a good position when it comes to rewarding better players. has been for a bit now.
Unfortunately, that's just a reflection of what 99% of the game is. Virtually all content outside of organized raiding involves the most basic level of combat competence, coupled with time investment & simply showing up. That's what world quests are, that's what professions are, that's what story quests are, and that's what all queued content is. You could even lump normal-mode raiding and +0 mythics in there.
Personally, I think the whole thing is a reflection of how outmoded MMOs are these days. This kind of thing used to fly, because it was new/novel and it was the best stuff out there. Now? Not so much.
I just want a MMORPG where gear actually matters, where if you get some sort of items, people will actually be jealous. That feeling is long but gone. Nobody cares if u got mythic gear. Like nobody.
Same goes for leveling, i rather level and get gear along way, to become stronger. Then reach end game and everyone have around same gear. Plane boring :/