Yeah I agree with the sentiment of many that this should have been part of a Class Order Questline or something..
Yeah I agree with the sentiment of many that this should have been part of a Class Order Questline or something..
I have been playing up to this point and over the memorial weekend I finally had some time to spend several solid hours straight in game without interruptions. I realized all I was doing was WQ, Emissary quests, and mythics on several toons just at a chance for RNG gods to shine down upon me. At this point I suddenly became aware I was not having fun anymore. I was doing this treadmill grind at a slim chance in hell of getting the correct legendary I needed for the given toon. I wa slike why I am going through these motions.
It is not worth it. There is a chance of a payoff, but even then is the juice going to be worth the squeeze if I get the juice?
I have been chosen by the big metal hand in the sky!
Yeah, I am not a fan of rngaries either. I do like the idea of them giving you an extra talent or boosting one though.
I didn't really like the quest for a legendary model either though or the completely random drop off a boss legendary.
So, I have yet to see a legendary system I like unfortunately and I can't even think off a good one.
The problem is: how do you make the item still feel legendary, yet it is still balanced (gameplay wise) and it is possible for most players to get/ experience and if you don't get one- you are still completely viable.
That is a tough one.........
1) It usually does. I dunno maybe I'm slow. I don't group up for them ever and maybe that slows me down significantly. I'm talking about every single Broken Shore quest and emissary for the day. I didn't think people were finishing 10-12 WQs in less than an hour though. Maybe emissary but the Broken Shore usually gives you more caches than that.
2) Of course I'm talking about pugging mainly and I guess this problem might just be inflated in my mind since my main is 913 item level. I guess I expect that the item level from all the raids are inflated because of the stupid titanforge system. The problem though is that nobody would take you in gear less than what is possible to clear M NH. The first guilds killed it in 904 so I doubt anybody would take any alt less than that item level even though that's obviously excessively high especially with the new traits.
Yay, now I just have to pray for two specific Legendaries instead of just one for my Havoc Demon Hunter alt to be able to enjoy him properly. If I recall they are both rings too, intense!
Content drought is a combination of catchup mechanics and no new content.
I expected it, but it still sucks. Blizzard keeps people subbed by keeping them chasing orange items. Whether or not it pays off in the long run is still yet to be seen. I've never seen so many people burn out in the first tier of an expac. I don't think most people are used to a WoW with this style of grind.
I'm just here to complain, if I'm being honest
It just feels so lazy and cynical. You get a sort of cool questline to get a vanity mount, but they just dump the class ring legendaries into the leggy loot table and they are random drops. Great your order hall genuises can reward you with some fucking horse with horns, but a powerful ring that's actually useful? Nah, you just have to hope that drops off a daily chest or something equally lame that no one owuld ever touch with a baregpole except for the legendary chance. Hell the crappy other new legendaries feel like they are there just to pad the table to keep people grinding even more for the ring. The warlock chest for example is pretty terrible and feel slike it's there so that even people with ten legendaries can be disappointed by a new one, and go right back to the hamster wheel.
The legendary system itself was just a bad idea from beginning to end, I don;t know anyone who thinks that the game's most powerful items are random drop off trivial content was a good thing, they created a fair amount of ill-feeling between the lucky and unlucky (and still do if you luck out and only have a few of the crappier ones compared to the guy next door who has all the best ones)
This just feels cheap, like a few pennies spent by the devs to chuck in some new oranges for people to chase. As someone said in an earlier post, Activision's only interest is getting good "hours played" scores whilst spending the minimum to achieve that.
Dangling carrots like the ring is a way to do that. No one is doing the emissary quests or legionfall handins because they are fun, surely?
It's a misse dopportunity. A class ring tied to an orderhall questline with a guaranteed legendary at the end just feels right. This doesn't, and the overwhelmingly negative response to it shows
it's like the people in charge of this want to make people hate their game.
I agree that "confirmed" is simply wrong to claim when all you have is the CURRENT PTR implementation to go on.
Even if there was a statement on twitter, the forums etc then that is only at best the current plans.
A way off yet, and many things can change even after release with feedback/wider testing.
I really don't see how this is even an issue if its true.
I hardly play at the moment but I am still on 8 legendaries just like every single person in my raid group.
That would mean if it goes live right now I would have a 33% chance to get the new legendary ring, and if I don't get it 50% after that and 100% after that.
Really don't see the issue.