7.2 brings one raid,10 spec specific scenarios,12 class specific questlines,one dungeon,one new zone,4 world bosses,a hundred of new quests and world quests,a new game mechanic with the buildings on the broken shore.
and that's just for the major features,there's a lot of less relevant stuff added too
No, that's 7.2.5.
7 actually.
5-7 minute long.
Which no one bothers to do. Only 4 bosses too.
That's launch zone.
Big recolored mobs with no mechanics, literally not content.
Guess they've been very busy with 'kill 10 of those' and 'collect 50 of these'.
Random buff every once in a while is not new mechanic.
Meanwhile 6.1 had big 10-boss raid, Garona questline, Harrison Jones questline, collection of songs and many more.
Lol, "content drought"...
People really throw around words they don't know the meaning of. "Grind", "content drought", "busywork", "addiction" being a few favourites...
- - - Updated - - -
People really are retarded enough to remember it like that.
Meanwhile, 7.2 = the biggest patch to date, only short-sighted people can't see what the patch brings when condensed.
cataclysm was the biggest expansion, only allmost beat by vanilla itself
but people forget that the whole game 1-60 was redone (mostly, but i rather not go into minute details)
this is the issue, people see only the content that effects them NOW
people forget their is 12 differnt quest chains in this expansion, and that this 11 week campaign was well over 11 weeks, if it was doable day 1 it woulda been alot better
Content you're doing outside of Legion doesn't count, I'd have alot to do as well, with achivements, gathering older sets, doing quests around the world for - once again, achivements... but doesn't count mate.
Wohoo, grinding for weeks and weeks and what do we get? Mounts!
Mounts... of all things, I don't care for mounts honestly, why not a mount ontop of a pile of reasonable amount of gold and a title for good measure. At least that'd feel more rewarding somewhat, but just a mount? Meh.
I hope this shows people that the content we've got so far, and the future content we'll get will be this same quality, time gated, little to speak of and very uninteresting to do.
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
Then what the hell is your idea of content?
Vanilla Content = Farming for raids, Doing the raids, Farming rep for factions that were 100x more grindy than Legion reps (aka - Busy work), and farming dungeons
TBC Content = Farming for raids (much less than vanilla), Doing the raids, Farming rep for factions that was expedited by doing dungeons (aka - busy work), Farming dungeons for gear and badges which were used to buy gear, doing daily quests
WotLK Content = Farming for raids (same as tbc basically), Doing the raids, Farming rep for factions that was expedited by doing dungeons & daily quests (aka - busy work), Farming dungeons for gear and badges which were used to buy gear, doing more daily quests, playing alts, doing "new area" content upon release of new "major patch" (more dailies), leveling professions for dope profession abilities!
Cata Content = Farming for raids (same as WotLK basically), Doing the raids, Farming rep for factions that was expedited by doing dungeons with the fancy new tabards & daily quests to get shiny epics that were outdated in 3 weeks! (aka - busy work), Farming dungeons for gear and badges which were used to buy gear, doing more daily quests, playing alts, doing "new area" content upon release of new "major patch" (more dailies), leveling professions for dope profession abilities!
MoP Content = Farming for raids (same as WotLK basically), Doing the raids, Farming rep for factions that was expedited by doing dungeons with the fancy new tabards & daily quests to get shiny epics that were outdated in 3 weeks! (aka - busy work), Farming dungeons for gear and badges which were used to buy gear, doing more daily quests, playing alts, doing "new area" content upon release of new "major patch" (more dailies), leveling professions for dope profession abilities! Doing interesting new legendary quest chain! Farming, literally farming for consumables for raid lol, Doing well done, time gated story lines for the majority of the Xpac until timless isle drought
WoD Content = ......
Legion Content = Farming for raids (same as WotLK basically), Doing the raids, Doing world quests for gear, AP, Honor, reputation to buy new epics which are instantly outdated (aka - busy work), Farming dungeons for gear and rep, doing some more world quests, playing alts if you're a masochist, doing "new area" content upon release of new "major patch" (more world quests included), leveling herbalism and alchemy (idk why you would level anything else) Doing well done, time gated story lines for the majority of the expansion so far, with much more to come
So really, i don't know what you're getting at, we are using the exact same system that was introduced in MoP, which is a vast improvement from the slug fest that was vanilla/tbc. They were fun, but you were considered a good player for simply hitting level cap, which isn't the case anymore. There is a shit ton to do, and im finally at the point where i can focus comfortably on an alt, which is nice. We also have some of the fast raid patch pacing since WotLK, where Naxx > Uld > ToC were all really quickly introduced in succession.
- - - Updated - - -
They've already said they admit that focusing on individual classes instead of an overarching campaign was a mistake, so they wont do it again, so i doubt well get the Legion Fall story again, itll probably resemble Surumar, which was fantastic.
This game isn't designed where you move up to the next difficulty of raiding. Most people that are raiding normal are going to stay raiding normal, same with heroic. Same with LFR. So there is no need to complete 10/10 Mythic in order to be out of content. Though even if you did move from Normal to Heroic or Heroic to Normal, that's still not additional content, you're just replacing your old difficulty with the new one.
I think a lot of the Nighthold burnout is actually because EN was undertuned and people thought they were Mythic raiders when they really weren't. Tomb isn't going to change that.
7.2 wasn't a great patch, but it was far from the worst one.
yay I'm so excited. Woot Woot!