The issue with pugs is that people only care about being carried, thus even for normal they will ask for crazy high ilvl gear and alienate those who can clear the raid but are refused to join. This is why Blizzard attempts to force cooperation and backtrack on LFR/LFG is too late, the carry mentality and braindead rush trains has infested all of the game and its community. No one wants a challenge anymore aside from top end guilds. The average WoW players just cares about his purple shiny pixel trash and for that he will try and get it as easily as possible by asking for ridiculous gear requirements just like mythics.
If people weren't so toxic with the whole "need max ilvl to rush all the content" we see fester in mythic+ and all forms of pugs, then LFR wouldn't even be needed.
Last edited by mmocc90fcf6aa1; 2017-06-23 at 10:38 AM.
LFR needs ilvl and dps too. Or you will get kicked. That is the price of ALL convenient system.
http://www.mmo-champion.com/threads/...cker-on-Github
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http://www.mmo-champion.com/threads/...icker-on-Curse
LFR gear requirements compared to pugs is not comparable. Most PUGS hosts do place huge entry barriers making pugging basically a "carry the host" thing. Sure you can create your own group but then the people on your group will quit as soon as they see players with less gear because they are afraid to wipe.
Everything is determined by ilvl nowadays
nope. http://www.mmo-champion.com/threads/...DPS-quot-(LFR)
You could see people have started to do this in LFR.
When even pugs can clear ToS Normal on the first days you have zero reason not to besides being lazy.
I bet Arena and LFR will removed soon.
how long does it take to clear TOS normal in a pug? how many hour investment if its going well?
Last edited by Gravity2015; 2017-06-23 at 12:18 PM. Reason: missed a word :)
Yes, because i'd rather play a good game for a short time than a bad game for a long time. If Blizzard starts granting every entitled crying forum poster their wishes, what do you think this game will become? Mythic loot in LFR, because "$15 of an LFR hero is as good as $15 from someone who really commits to this game and raids mythic, so LFR should yield the same loot". Blizzard was nice enough to add a difficulty level that is doable without committing to their game at all, which is a sad thing. But no one seems to give a fuck about that, everyone wants instant gratification without doing anything. Weren't the subscription numbers the highest in wrath? I don't remember having LFR then. Still, more people than ever seemed to enjoy the game. Conclusion: LFR is irrelevant.
Why is LFR a "sad thing". It clearly isn't aimed at you. I see no issue with it. I mean maybe Normal could become baseline in the future with how easy it is getting but LFR is widely used.
Also Blizzard wasn't "nice enough" at all. They gave perfectly viable reasons for LFR being added. You just choose to ignore these reasons. Also are we going to go down that road where we say LFR caused the sub loss? Because that would be really grasping for straws as I said earlier.
Should it be gated? I don't really know but that's how it's done.