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  1. #41
    Quote Originally Posted by Greif9 View Post
    Bursting dots aren't removed when you drop combat and it is really annoying to wipe to bigger trash packs/having to kill them in parts just because the healer can't keep up with more than 5 stacks of it.
    Yea I know.. well it's the only dot which doesn't keep you in combat I think. However SC is indeed useful in that situation (Personally tested in M+ this week)

    The post was bit of a brain fart...

  2. #42
    So that's one somewhat useful "use" that has been found for SC: A single affix in M+.

    It's highly useless everywhere else.

    I'm still scratching my head at how such an awful ability made it through alpha, beta, 7.0, 7.1, 7.1.5 and 7.2 without receiving any significant changes. And even now, the most significant change it gets is becoming instant cast.
    Last edited by anon5123; 2017-06-20 at 03:06 AM.

  3. #43
    Warchief Supliftz's Avatar
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    Well it isn't really just limited to bursting. It extends to grievous and even just general M+ gameplay as well. Ignoring those specific affixes, it is still really good at topping the group in between pulls regardless of the affixies.

    I mean it's not like you're really losing much by taking Shadow Covenant for this situation /shrug

  4. #44
    Immortal Ealyssa's Avatar
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    Bursting, grevious, quakening even nectrotic.

    Most healers crying here really seems clueless about actually healing a du geon. They are lot of sources of damage out of combat in mythic+ dungeon and that spell fulfill this exact role on a spec who's primarely designed to heal with an ennemy target in sight.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  5. #45
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    I'm thinking about taking it for Kiljaeden. That second intermission phase with no targets is annoying, and sometimes with him flying around during the first intermission it's a pain as well. Just giving up the Smite absorb increase during low damage times in exchange for on demand aoe.

  6. #46
    Quote Originally Posted by pseudoJ View Post
    pick one -- either between combat or while dots are ticking.
    Why?
    Dots ticking out of combat is discs weakness.
    didn't you ever run any mythics with bursting or whatever it is called in English?

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    Quote Originally Posted by Supliftz View Post
    shadow covenant is a good spell to press to heal up your group between pulls in bursting week because shadow covenant does more total hps than shadow mend.
    Abilities like Bursting are ideal targets for talents, because they are relevant when up and irrelevant at other times, thus making the power of the talent cirumstancial thus guaranteeing that switching between talents actually happens.

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    Quote Originally Posted by pseudoJ View Post
    Yea I know.. well it's the only dot which doesn't keep you in combat I think. However SC is indeed useful in that situation (Personally tested in M+ this week)

    The post was bit of a brain fart...
    Dots ticking generally has nothing to do with keeping you in combat.

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    Quote Originally Posted by anon5123 View Post
    So that's one somewhat useful "use" that has been found for SC: A single affix in M+.

    It's highly useless everywhere else.

    I'm still scratching my head at how such an awful ability made it through alpha, beta, 7.0, 7.1, 7.1.5 and 7.2 without receiving any significant changes. And even now, the most significant change it gets is becoming instant cast.
    I'm scratching my head about how you came to those misconceptions?
    Did you ever try disc?

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    Quote Originally Posted by Ealyssa View Post
    Bursting, grevious, quakening even nectrotic.

    Most healers crying here really seems clueless about actually healing a du geon. They are lot of sources of damage out of combat in mythic+ dungeon and that spell fulfill this exact role on a spec who's primarely designed to heal with an ennemy target in sight.
    Yes, this is now actually a very well designed talent.
    One of the best in terms of talent design.
    Talents are supposed to be of varying use depending on the situation, otherwise there would be no reason to make them compete with each other, which in turn would mean all of them should be baselline to begin with.

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