Originally Posted by
Metalwraith
You could buff the tits off of Survivals damage until it surpassed everyone, and small guilds like mine that struggle to constantly have a roster of 20 for mythic raiding would still have no survival hunters because everyone's playing a melee. Adding a melee spec at the same time as the introduction of Demon Hunters was just a bad idea. One of our hunters actually enjoyed playing Survival, but you know what happened? "We need you to go ranged for X boss, we don't have enough to deal with mechanics smoothly". I have no idea what it's like for cutting edge guilds, but as someone who has been playing since Vanilla and raiding since Tempest Keep, there has never been a time when you weren't hurting for ranged.