The problem is them getting them from content not aimed at them.
That they are not sufficiently incentivised to run the right content.
As long as LFR offers anything to those players, then they will be there.
And nerfing the gear drops not relevant to them isn't solving that, and nerfing those which are is hurting the wrong people not those causing the problem.
It should be forcibly denied to them as an option.
Do a boss, get the choice of a loot chance and a lockout, or no loot and no lockout.
Ion was contradictory.
He made an argument about not punishing players, yet that is exactly what reducing LFR's rewards does.
If hurts those who aren't the problem.
Those who are the real tourists, those who can do higher formats but come into LFR for "easy mode".
If you find that to a problem, then that speaks volumes about what you get out of LFR - and it wasn't the experience, it was the loot which is still attractive to you despite you running normal.
Last edited by mmocd6fe3ee806; 2017-08-05 at 12:35 AM.
I wish you weren't the majority, but sadly you are.
The game is so accessible and requires less and less effort to make the jump to a serious player, but so few do it.
What would it make you want to start playing the game for real?
Do you not want challenge in your game?
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I'm not here to hate on WoW. If I actually hated the game I would not be here at all. I do however dislike what the current dev team is doing. The people I raid with a leaving in droves and from my point of view that makes the game worse. They are not leaving for other games but becuase WoW is not rewarding anymore.
But again, sales shows that the expantion is no hit compared to older ones and thats with the largest team ever.
Oh and Yeah, what you're doing is "white knighting".
Sales show that the game is breaking records in profits. It's as much of a hit as can be expected from a game this old, especially coming out of an expansion like WoD and what it did to its image.
And your raid people "leaving in droves" because "WoW is not rewarding anymore", does in no shape or form speak louder than financial reports. If we're going down the road of subjective experiences, then mine are as follows; Same raid activity with vacation season, a ton more world activity than ever before. Yes, even during WOTLK where people coined the phrase "sitting in cities waiting for queues to pop".
But that's good to know, in your world, going by facts and figures as a metric for health of the game = "white knighting" (despite airing negative opinions regularly) and your own subjective experience is what constitutes how the game is REALLY doing...
Last edited by Queen of Hamsters; 2017-08-05 at 01:14 AM.
http://massivelyop.com/2017/02/09/bl...and-overwatch/
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See above. There are links to the quarterly reports as well.
Of course, the next quarter can't be predicted, but considering the bad rep the game got during WoD, it's surprising to see just how well it performed in the first quarter. With new content still to come, they're probably not worried about Q2 either though...
But, apparently "it's not a success"... I'd love to have a "not success" netting me a cool 1 billion USD per year.
Profit is profit/success but without actual sub graphs or income divided by type for WoW it's hard to tell details.
Of course WoW had growth year over year if the past year before that had no expansion launch.
10% isn't even a lot, certainly not back to the 10 million sub days at this point in the expansion.
Last edited by Teri; 2017-08-05 at 01:29 AM.
Just being overall positive towards the game = being a "White Knight" on these forums, so a thread like that would probably end up locked pretty quickly from all the "YOU'RE A FANBOY!!"-spam...:P
I also love one of the comments; "Yep. We are four months away from the ten-year anniversary of Raph Koster’s post “How Open Big virtual worlds grow” (June 15, 2007) which examined the WoW Insider article “Why are people leaving WoW?”
Billions of dollars of revenue later, it turns out WoW was not quite as dead as some postulated then."
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Since we no longer get sub counts, and they never were accurate descriptions for the overall health of the game (world activity, retention power) anyways, I'mma keep hoping that WoW continues doing well on the profits side. I wanna play this game for 10 more years! Which is in itself quite a feat, considering I was convinced during WOTLK that the game wasn't going to last past "The death of the Lich King!"... Courtesy of forum-dwellers!
I guarantee you spend more time doing LFR and waiting in queue than my friend who raids 4 hours per week and is 3/9M.
You should post on the official forums with your LFR shit, you'd get like 1000 upvotes.
Oh I don't want the game dead or anything at all either, I played it 8.5 years, with 2.5 year break 2013-2016, then now almost 1 year again in september.
It, combined with many hours of warcraft 3 has a special place somewhere.
I'd like some game systems to still change for 8.0 however.
Last edited by Teri; 2017-08-05 at 01:35 AM.
The majority can't even get through a mythic zero? Not sure if I buy that, from those who are saying it.
IDK, I don't judge people for having this gameplay style, but I just can't relate to it. I enjoy pushing content in a guild setting. Downing a boss after wiping on it a bunch with friends is a better pay-off than anything I can imagine. Its getting harder and harder to keep a raiding fresh with new blood when everyone is content just to do LFR to see the content. I could never be satisfied with that.
Yet game does everytig to force players into raiding. All the difficulty levels and specialy LFR. Instead having meaningfull challenging world content like it was back in vannila they just throw everyone into raiding.
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Yes they can get trough mythic 0.
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Well first of all. Remove difficulty levels. Thats would totaly bring me back to bother with current mythic raiding.
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Vas majority play to see content not to boost their numbers on character. Well atles not now since those numbers stop meaning anything as Blizzard completly destroyed gear progression and made epics and now even legedary items common thing. True reward is to see content and Blizzard allowed us to see it in LFR. No point goin beyond that if you ask me.