Originally Posted by
Jaylock
So my guild and I finally killed Heroic KJ, and while I know that is not an accomplishment at all to several of the forum posters on this website, it was a pretty good feeling for me and my guild.
Why was it a good feeling?
1) it was an accomplishment. We set out to complete a goal, and we did it, in a relatively short amount of time considering the circumstances of our guild.
To put it in perspective, our guild raids 3 hours a week, 1 night a week, and one of the weeks since ToS was released, we did not raid due to roster issues (people being gone on vacation). There have been 7 weeks of ToS raiding availability so far. We have raided 6 of those weeks for 3 hours each week. So total we have raided 18 hours in ToS since release. That being said, in order for us to properly get attempts in on KJ, we have to had cleared the rest of the raid in a short amount of time. Yes, we could lock the raid id, but we just didn't want to do that as people were still needing stuff from other bosses. So in all, it took our guild about 2.5 hours in total of learning on KJ to down him, which is particularly impressive when several (the majority) of our players had not fought KJ before as we like to only raid in heroic when new raids come out.
2) The learning curve was extremely short compared to other heroic end bosses, especially compared to several other guilds on our realm.
We are realm 13 or 14 in heroic KJ kills. We jumped 10 positions with our kill last night (we were at 23). At a total of 18 raiding hours since ToS release, i'd say thats pretty good. We would like to do mythic, but we just don't have the roster for it right now, and are not willing to go through the recruitment process to make that happen, and we are fine with it for the time being. Several of us don't have the time to devote to raiding more than we do currently, and heroic suites us just fine.
The Point:
The point to all of this is KJ was a decent fight. Relatively dull in my opinion, lots of damage, decent mechanics, but overall just felt a little underwhelming for an end boss. Also from the looks of the mythic version, not much changed other than timing of mechanics and overall damage and health of the boss. Of course thats not to say it wouldn't be exhilarating to get a mythic kill of KJ after having figured out the timing and preciseness of the fight.
Recommendation for all who are currently on KJ:
Just keep getting attempts in. It took us 27 attempts last night to get it. Remember to make sure everyone is aware of soaking armageddons. If you soak properly on every pull, the only things you gotta worry about is killing mirror images, lining up properly to soak the lazer, and focusing on properly executing the dark phase. After that, you gotta get someone to kite the orbs in phase 3 to the nether tears. Then dead.