http://wikidiff.com/constant/frequent
http://wikidiff.com/constantly/frequently
the words describe 2 different levels of occurances. So wth are you trying to tell me here?
So adjusting the UI only works if you it fits your part of the story, but you forget how to do it if it doesn't?
Yes, because everything else would be a lie, do you see pros disabling the HUD or UI? No you don't - for a reason.
Eh..... no?
When did I ever specifically say that every part and every mechanic ever done in every single scenario is done differently because of the GCD?
Just because you pick a specific situation where it doesn't end up being different (tbh, I'm not even bothering to find a difference in your example because there is absolutely no point) doesn't mean that all the other situations where it does, become void.#
On top of that, the bolded part has nothing to do with what is being said. So yeah, I try to do the most damage, whether it's with a 0,5s GCD or a 50s GCD - that's my role - that doesn't mean I'd handle boss mechanics the same way in both scenarios.
Just because I decide to "avoid damage!" or "increase my damage!" in both cases, doesn't mean it's the same thing.
That's just blatantly ridiculous.
Exactly my point? The thing is - if you change the GCD to 5 seconds, it's much easier to not have an impact anyone else's gameplay.
This means you, especially as a group will use different strategies to deal with different mechanics. Whether it's making room for melees, or ignoring it because their is simply no point.
Etc. etc.
This whole argument should've been over after you explained that you didn't mean what you say literally but I really dislike the way you "shape" the truth to your advantage for absolutely no reason. Acting dumb as shit on purpose by pretending to not know the difference between frequent and constant for example.