Last edited by CheezeWasabi; 2017-08-12 at 12:17 PM.
Cata was insane if you loved playing tons of alts. Practically every spec in the game was a ton of fun to play.
Cata failed for people that played only 1-2 characters. You could easily gear a character with full heroic dragon soul gear in a week or two. After that your only source of progression was in PvP, which was dominated by triple dps teams, caster cleaves and dot comps (rbgs) which made it almost impossible to climb in any other comp.
Entering Cata I had 3 characters (Warrior, Hunter, Shaman) all at level 80 with only the warrior pve geared in ICC Hc gear. By the end of 4.3 (DS Patch) I had 8 characters at lvl 85, fully geared with heroic DS gear and full sets of pvp gear with the optimal pve trinkets for pvp. (Warrior, Hunter, Shaman, Mage, DK, Priest, Warlock, Rogue)
I would've quit after about 4 weeks into DS patch if I didn't decide to start making alts
I don't think that's a good reason to believe an expansion will be bad.
If they take what made Legion fun but then cut a bit of the dreaded RNG god out it might not be so bad. But in typical Blizzard fasion the knee jerk will likely be so hard that it will have zero RNG which means after the first week you will be done with the expansion and then complaining why there is nothing to do for 2 years.
Cata was terrible. Dungeons were overtuned (but not unbeatable), but required you to find the dungeon to que for them (which wouldn't have been bad, if dungeon placement in zones made fucking sense). Wiping six times on a non-dungeon end boss is not fun. I will agree, facerolling is also not fun.
Cata wasted a patch on releasing two former raids turned to dungeons which weren't fun and more just loot grabs. The end boss fight was just lame compared to the expansion before.
Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
–The Sith Code
I loved it for that. Random raids were great and uncomplicated - LFR just was no compensation. But then, people were alting in WotLK also (Call of the Crusade for example was brilliant for that - despite it being a rather poor raid).
Cataclysm raids were worse than WotLK, and if you didn't like the old world revamp, you would hate it.
BUT: Questing and most non-raid things in WotLK were absolutely terrible. No challenge, everything died instantly, even quest bosses were just stupid. Heroic 5 man dungeons were easy and boring, compared to BC. And the Naxxramas relaunch really was unnecessary and repetitive for everyone who had already been there (for the record: I wasn't - but still...).
I still don't understand why everyone is getting so hyped over WotLK - yes, Ulduar and the last content patch with ICC were really good. But that was about it. It had very strong points, but so did Cata. The difference is, most of the good things from Cata were permanent, so you don't miss them (like transmogging and achievements). But that does not make WotLK any better. It brought us 'VehicleUI' - greeeat...?
If you liked the Cata rework and its (in my opinion absolutely magnificent) starting zones, you hat every reason to love it.
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WAT. Have you ever played CoT heroic in BC? We did most of the Cata heroics as 3 or 4 with crap equipment. "Overtuned", wtf...
Cata heroic dungeons were not hard, it's more like the ones in WotLK were pointless. As the quest bosses were.
If you want to faceroll things, don't play "heroic" content.
Last edited by mmoc1848483d5d; 2017-08-12 at 12:55 PM.
That was really the problem people came from wotlk dungeons where the tank, the dps, or the healer could chain pull the entire dungeon tank it regardless of class or spec with next to no difficulties and we went into cata.
Cata required people to pay attention, and actually use cc abilities. Most wotlk babies couldn't even find the cc abilities on their bar.
Subs didn't go bad until the last half, where they decided to scrap and reuse everything. And even then, it was only a loss of 1-2 million subscribers; their numbers were still strong.
If we're going to use sub numbers as a base, then WoD saw the biggest drop by 4-5 million, followed by MoP with 2-3 million. Numbers are not a good way to interpret the health and success of an expansion. Players exaggerate an unfavorable aspect and correlate it with graphs to make their reasons for unsubbing more meaningful.
Last edited by Polybius; 2017-08-12 at 01:20 PM.
Alt gearing, finish ToS, get Prestige done, complete the new Dungeon in Mythic+ keys, and so forth. Luckily though, you can only wait a few weeks, until you can get enough AK to easily pass through the first few concord things.
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No, I understand your "opinion". I just want to know this, though. Why? Give me examples, for as to why you thought that WoD was even remotely good.
Wrath wasn't really of the same standard in terms of world content as MoP and Legion imo.
I'mma hope that they'll let Legion last for a while, taking their time making the next expansion. They've abandoned (finally) the shitty idea of getting new expansions out ASAP.
4.3 brought transmog
5.2 brought solo scenarios
5.3 brought heroic scenarios
5.4 brought flexible raiding
6.2 brought timewalking and mythic dungeons
To name a few, so no. It hasn't always been like this and there was always more to do than just world quests in those patches.
at this point for some reason i think i enjoyed WoD more than legion maybe its due to lack of game time i get these days. But its true.
Member: Dragon Flight Alpha Club, Member since 7/20/22