There is no fundamental design flaw, you either play GCD capped DH, or you don't. You choose to not play one for various reasons and complain about it.
The only DPS DH design flaws you can argue about are crit reliance and how two DHs of same ilvl can have up to 10% CS crit difference resulting in 200k DPS difference
Last edited by Charge me Doctor; 2017-08-28 at 12:12 PM.
Originally Posted by Urban Dictionary
TBH, you aren't going to really tell the difference between a pro player and a good player.
For a noob, their struggle will rarely be with a "dead easy 3 button dps rotation". But they will struggle with the mechanics (since they are, by definition, noobs), struggle with remembering to activate their other long-timer abilities in a timely manner, and will either be completely ignorant of the nuance to maximize their dps.
For example, BM hunters actually need to pay attention to timing to maintain Dire Frenzy optimally (that is, maximizing 3 stacks as long as possible) as well as actually relaxing a bit in regards to using multi-shot as just mashing the multi-shot button will be a rather large dps loss.
it's been almost 14 years man. If you don't know enough to choose a consistent class with options by now (assuming you care about numbers), that's on you.
YesCan a pro player really execute a dead easy 3 button dps rotation so much better than a noob that it would account for 20% or more difference in dps?
The difference between a top 10% vs a top 25% DPS log on Goroth Heroic is about a 1.2x DPS increase.
If you compare pro vs noob instead of "pretty great player" to "pretty good player" the gap can be many times wider
The answer to why is actually quite complicated but in short the vast majority of players that are not in high end mythic guilds just can't play a "simple" spec that well and very rarely have good habits for learning to improve their play.
Pretty much everything DH does is GCD capped - you're either filling with demon's bite or with felblade, un-mastered fel rush and throw glaive. All of them do terrible damage. Tank is GCD locked as well w/ lots of spells including shear, a generator with no cooldown or cost.There is no fundamental design flaw, you either play GCD capped DH, or you don't. You choose to not play one for various reasons and complain about it.
Last edited by Svisalith; 2017-08-28 at 12:25 PM.
Luckily I play all 12 classes(not every spec) at at least heroic raid/M+ level. And if you sit there just autoattacking as Havoc, you're bad. You have Throw Glaive and Fel Rush at the very least to fill some of that gap. I get that it's hard to understand that you're meant to actually manage your resource and not just spend it the moment you get it.
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I agree that legendaries are too impactful, but you're just misunderstanding your spec, that's not bad design.
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Fel Rush is one of your highest DPET abilities.
"Blizzard" and "class balance" are two things that never go together.
A lot of the difference between player output is simply internet connection. I'm sure everyone has played with players at some point that consistently lag or dc. If a player can't respond with their 3 button rotation very well due to lag, they are more likely than not going to perform more than 20% worse than a player with good internet that can.
Beyond that, the biggest contributor to the disparity between top and bottom are legendaries. Player skill is way below having a good internet connection and having the right legendaries.
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Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
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Internet connection really doesn't make as much of a difference as you seem to think. WoW is not a fast game, you have ~1 second in between abilities as well as the ability to queue up abilities to compensate for lag. By your logic, no Oceanic player was able to do good DPS until they got their own servers, which is just straight up false.
Owner of ONEAzerothTV
Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
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Legion is the worst expansion
BFA=Blizzard Failed Again
https://www.reddit.com/r/wow/comment..._google_trend/
tfw you realize you didn't get benched due to your class, but because you didn't even know what your class can do.
Edit: Matter of fact is actually on HC KJ DH's are actually better at soaking than rogues, since rogues can't cloak the big tank meteor, unless with cheat death on a 6 min cd, where as DHs can do it every time Neatherwalk is available. The reason you bring rogues for M KJ is so they can deal with the beam on their own with feint.
Last edited by Siglius; 2017-08-29 at 06:51 AM.
I play fire mage, want to talk about set bonuses? Mine actually devalues my main stat and mine T19 4piece bonus sims higher than T20 4piece even considering 15ilvl difference.
How exactly more haste doesn't mean more fury for demon bite? It lowers your GCD you know. I'm not going to argue that haste is more valuable for demon blades+the ring, but fury gain is still going to be extremely random, which is your main complaint. When you have an option to make it not random but predictable, but you ignore it "cuz mine deepz" probably
Don't know much and don't care about Elemental, honestly, i haven't seen many elemental shamans recently, but the guy on my battlenet list who plays only elemental didn't complain in 7.2 and now and still beats aff warlocks in pugs.
Survival suffers from "why bring another melee when you can play ranged?" problem and BM being extremely good for Tomb thanks to its mobility. Again, it's not a problem of spec for the most part, but problem of current raid, it's not designed to favor Survival.
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Not true.
You have an option to make it not RNG, and it's hilarious to me that you keep bring it up.
It is as counter intuitive as walking away from a boss to charge back in inbetween swings as Arms. Aka - it's not at all.
Well there is a learning curve... Bad DHs will die using Fell Rush, good ones will survive and do more damage.
Feel free to sacrifice your random resource generation option for more stable one. Legendary isn't supposed to "fix" this "problem", it supposed to boost a talent choice, this talent is designed to be chaotic and random, if you don't like it - don't pick it.
Seriously, Cinderstorm sims higher than Meteor for most fights on my character, but i don't pick it, because i can't reliably land 100% of them and cast it on cooldown, it also fucks up my flow during combustion ("i don't like how it plays" argument), so i chose to pick Meteor for almost every boss, sacrificing whatever theoretical DPS in favor of more stable DPS and more convenient play
Last edited by Charge me Doctor; 2017-08-29 at 07:08 AM.
Originally Posted by Urban Dictionary
Well... I could play the devil's advocate and say classes have changed with each expansion so the time frame is irrelevant. BUT I also feel that the more time passes the bigger discrepancies - between classes, between specs, between roles, between same class with different gear. So I think this imbalance is done on purpose, so people keep changing their class and not get bored. That's surely true for pvp.
The biggest problem is the player base has an unrealistic expectation for class/spec balance. This is only exacerbated by player perception, websites like Warcraft logs and the 1% of mythic raiders.
There are too many variable with spec balance, it also seems to be more down to which flavour Blizzard wants to promote in any given month because they have historically been fine with letting some specs be either blatently over or underpowered with a clear problem highlighted very early on (as early as the testing realms) but not addressed until a later major patch.
When you have to also take into account early/mid/late tier performance, scaling and specific items/legendaries.. They're never gonna get it perfect, and since they have made the game more complex over the years it has only become more difficult. In TBC you had a lot of one-button wonders and generally the balance was better, but TBC was so dominated by variations of raid buff setups that the raid buff setup were actually more important than anything else, which as a result heavily affected class balance and player perceptions of certain specs.
A pro can
1. Do mechanics while maximising uptime and minimising mistakes
2. Plan ahead and collect data internally from previous experiences to help with cooldown timing/stacking
3. Adjust to changing conditions on the fly, maximising efficiency and minimising dps loss.
4. Spam abilities to minimise latency/waste between abilities, maximising overall casts (this is a huge issue with lower to medium skilled players)
If bosses were all pure tank and spank it would be less relevant, the difference would be smaller. The fact is most bosses are the opposite of that and have movement, adds phases, soak mechanics and a load of other factors that you need to deal with.. So yes it's quite easy for people to do 20% more damage from skill, people did in TBC when some specs were 1 button wonders.. Economy of movement and overall casts is something the majority of the playerbase struggles with, whether they like to admit it or not.
Last edited by Bigbazz; 2017-08-29 at 07:15 AM.
Probably running on a Pentium 4