When it comes to creating different avenues of play?
This expansion has been kind of a new experience for me. It is the first expac where I have not had time to commit to the hardest difficulty of raid content and well... There isn't really much out there for progression is there?
It seems like the average journey seems to be hit level 110 get into heroics then filter out towards mythic + or lfr depending on skill level. Would it be possible to add more depth to that? Perhaps outside of lfd make dungeons have different levels of difficulty? Kind of like how it worked with tbc,wrath and so on?
I don't know... I guess what I am saying really is there a way to bring back tiered progression outside of raids or are we kind of stuck in the just queue to insta win?